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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-06 19:16:21 +02:00
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a414abfe4a55ab9dc97c257f72c60252ec3daaed
ppsspp/GPU
T
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Unknown W. Brackets a414abfe4a Don't calculate lighting when not enabled.
We just ignore it anyway.  2% improvement in Tales of Phantasia X.
2014-03-24 22:57:58 -07:00
..
Common
Minor improvements to QuickTexHashNEON().
2014-03-23 11:56:25 -07:00
Debugger
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Directx9
Move texture unswizzling to decoder, use NEON.
2014-03-22 21:35:16 -07:00
GLES
Don't calculate lighting when not enabled.
2014-03-24 22:57:58 -07:00
Null
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Software
Crashfix for software renderer in 32-bit (SSE misalignment)
2014-03-22 00:12:21 +01:00
CMakeLists.txt
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ge_constants.h
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GeDisasm.cpp
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
GeDisasm.h
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GPU.vcxproj
Clean up defines in MSVC project files.
2014-02-08 16:38:44 -08:00
GPU.vcxproj.filters
Update project to MSVC 2013 tools.
2014-02-08 13:41:28 -08:00
GPUCommon.cpp
Avoid leaving the fast runloop on jumps.
2014-03-05 23:24:18 -08:00
GPUCommon.h
Allow fast bone mtx loads w/o software skinning.
2014-03-02 18:12:40 -08:00
GPUInterface.h
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GPUState.cpp
[gpu] Endian fix
2014-01-26 14:29:30 -08:00
GPUState.h
Add a conservative check that prevents alpha testing in a few cases.
2014-03-23 16:32:38 +01:00
GPUXbox.vcxproj
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GPUXbox.vcxproj.filters
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Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
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