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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-18 17:00:30 +02:00
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a3d0cb1f12e994615678179fbff21e7e888a2b33
ppsspp/GPU/Vulkan
T
History
Henrik Rydgård a3d0cb1f12 Switch away from TransitionImageLayout2
2024-04-06 17:12:32 +02:00
..
DebugVisVulkan.cpp
…
DebugVisVulkan.h
…
DrawEngineVulkan.cpp
Improve assert, cleanup
2024-02-01 16:33:01 +01:00
DrawEngineVulkan.h
Warning fix, some paranoid zero init
2024-02-12 18:33:38 +01:00
FramebufferManagerVulkan.cpp
…
FramebufferManagerVulkan.h
…
GPU_Vulkan.cpp
Disable 16-bit textures on PowerVR.
2024-01-29 15:48:27 +01:00
GPU_Vulkan.h
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
PipelineManagerVulkan.cpp
[GPU/Common/D3D11/Directx9/GLES/Vulkan] Using reserve if possible
2023-12-15 14:08:22 +03:00
PipelineManagerVulkan.h
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
2023-12-14 14:23:31 +03:00
ShaderManagerVulkan.cpp
v1.17.1
2024-02-04 14:08:02 +01:00
ShaderManagerVulkan.h
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
StateMappingVulkan.cpp
…
StateMappingVulkan.h
…
TextureCacheVulkan.cpp
Switch away from TransitionImageLayout2
2024-04-06 17:12:32 +02:00
TextureCacheVulkan.h
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
VulkanUtil.cpp
Use the universally supported Vulkan "565" 16-bit texture format
2023-12-12 18:19:29 +01:00
VulkanUtil.h
Use the universally supported Vulkan "565" 16-bit texture format
2023-12-12 18:19:29 +01:00
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