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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-29 18:19:13 +02:00
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9df01a5bf3ca802f92babdafe0573ea0a2d12b3b
ppsspp/Windows/GPU
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Henrik Rydgård 7cc8c6cea4 OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
..
D3D9Context.cpp
Wrap the display globals in a struct (#16998)
2023-02-25 13:09:44 +01:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
I18N: Switch to getting categories by index instead of by string lookup
2023-04-07 10:35:01 +02:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
OSD: Add semantics, move the the OSD state to common (while keeping the renderer in the UI).
2023-06-20 14:40:46 +02:00
WindowsGLContext.h
Global: Cleanup initialization/pointer checks.
2022-12-10 21:13:36 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
WindowsVulkanContext.h
Windows: Add some missing override specifiers.
2021-02-14 10:30:10 -08:00
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