Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-21 02:09:05 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
9dd6d2de10ff8811c19169069f3f1e12e1987dae
ppsspp/GPU/Metal
T
History
Henrik RydgårdandClaude Opus 5.5 71ed8421ec Metal: End the shader cache in a checksum, like the Vulkan and GL ones
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:07:52 +02:00
..
DrawEngineMetal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
DrawEngineMetal.mm
Metal: End the shader cache in a checksum, like the Vulkan and GL ones
2026-10-19 12:07:52 +02:00
FramebufferManagerMetal.h
Metal: Add the GPU backend
2026-10-19 12:02:22 +02:00
FramebufferManagerMetal.mm
Metal: Add the GPU backend
2026-10-19 12:02:22 +02:00
GPU_Metal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
GPU_Metal.mm
Metal: End the shader cache in a checksum, like the Vulkan and GL ones
2026-10-19 12:07:52 +02:00
ShaderManagerMetal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
ShaderManagerMetal.mm
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
TextureCacheMetal.h
Metal: Hardware texture scaling
2026-10-19 12:02:22 +02:00
TextureCacheMetal.mm
Metal: Hardware texture scaling
2026-10-19 12:02:22 +02:00
Powered by Gitea Version: 28.2.0 Page: 655ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API