Files
ppsspp/Common/GPU/Metal/MetalGraphicsContext.h
T
Henrik RydgårdandClaude Opus 5.5 16ed2ad55a Metal: Add a thin3d backend (WIP, not hooked up yet)
thin3d on Metal, plus a small render manager that owns frames, command
buffers, lazily started render passes and a per-frame push buffer.

Shaders are the same Vulkan GLSL the Vulkan backend gets, translated to
MSL through glslang and SPIRV-Cross, with the Vulkan binding numbers as
Metal buffer/texture indices. flip_vert_y makes Metal's clip space match
Vulkan's, so everything else follows the Vulkan conventions.

Adds GPUBackend::METAL (4) and builds the files on Apple platforms. Not
yet selectable: the SDL window setup, the UI choice and the GPU core
come next.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:02:22 +02:00

55 lines
1.9 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// Plain C++, so it can be used from the platform code.
#include "Common/GPU/GraphicsContext.h"
class MetalRenderManager;
class MetalGraphicsContext : public GraphicsContext {
public:
MetalGraphicsContext() {}
~MetalGraphicsContext() override;
// Renders into a texture of this size instead of a layer (headless). Call before InitAPI.
void SetOffscreen(int width, int height) {
offscreenWidth_ = width;
offscreenHeight_ = height;
}
bool InitAPI(void *wnd, std::string *deviceName, std::string *errorMessage) override;
// data1 is the CAMetalLayer (bridged), unless offscreen.
bool InitSurface(WindowSystem winsys, void *data1, void *data2, std::string *errorMessage) override;
void ShutdownSurface() override;
void ShutdownAPI() override;
void Resize() override;
void *GetAPIContext() override { return renderManager_; }
Draw::DrawContext *GetDrawContext() override { return draw_; }
private:
void *device_ = nullptr; // Retained id<MTLDevice>.
void *layer_ = nullptr; // Not retained, owned by the view.
MetalRenderManager *renderManager_ = nullptr;
Draw::DrawContext *draw_ = nullptr;
int offscreenWidth_ = 0;
int offscreenHeight_ = 0;
};