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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-14 06:50:29 +02:00
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9dd3e18ed4b6140a821986b60e32cefea441ff3d
ppsspp/ext/native/thin3d
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Henrik Rydgard 9dd3e18ed4 Fix two minor issues with D3D UI
2017-02-08 17:09:59 +01:00
..
d3d11_loader.cpp
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
d3d11_loader.h
Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
2017-02-07 11:44:44 +01:00
d3dx9_loader.cpp
Merge remote repo native into ext/native/.
2015-09-06 12:24:17 -07:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
thin3d_d3d9.cpp
Texcache: Unify AttachFramebuffer, misc
2017-02-08 15:37:40 +01:00
thin3d_d3d11.cpp
Fix two minor issues with D3D UI
2017-02-08 17:09:59 +01:00
thin3d_gl.cpp
Texcache: Unify AttachFramebuffer, misc
2017-02-08 15:37:40 +01:00
thin3d_vulkan.cpp
DrawContext: Remove the old way of setting uniforms
2017-02-08 13:07:38 +01:00
thin3d.cpp
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
2017-02-08 14:55:03 +01:00
thin3d.h
DrawContext: Remove the old way of setting uniforms
2017-02-08 13:07:38 +01:00
vulkan_utils.cpp
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
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