Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 9d8ef5e8f5 sceNetAdhoc: Ignore the server's answer to a timed-out game mode join
When entering game mode timed out before the server's group BSSID came
back, the late BSSID was taken for a normal group's, and the state went
to CONNECTED: every later CreateEnterGameMode then got ALREADY_CONNECTED.
At the ad hoc tests' 8x speed the 1 s timeouts in net/adhoc/gamemode are
125 ms of wall time, short enough for that on Windows; at 50x it happens
on macOS too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 11:21:57 +01:00
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2026-10-29 00:20:14 +01:00
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2026-10-24 14:14:41 +02:00
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