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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-08 13:43:27 +02:00
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9d23939e282fa96fcce06c807d0481456dcfeed1
ppsspp/GPU/Directx9
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Henrik Rydgård 1fe2bced54 Delete the D3D9 impl of DrawActiveTexture
2022-08-03 14:12:55 +02:00
..
DepalettizeShaderDX9.cpp
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
DepalettizeShaderDX9.h
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
DrawEngineDX9.cpp
Clarity improvement in dx state cache stencil func
2022-07-24 21:44:12 +02:00
DrawEngineDX9.h
More work on detangling the concepts and making things make more sense.
2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp
Delete the D3D9 impl of DrawActiveTexture
2022-08-03 14:12:55 +02:00
FramebufferManagerDX9.h
Delete the D3D9 impl of DrawActiveTexture
2022-08-03 14:12:55 +02:00
GPU_DX9.cpp
Remove unnecessary complexity from the D3D9 state cache
2022-07-24 21:26:40 +02:00
GPU_DX9.h
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
ShaderManagerDX9.cpp
Give the mip bias its own uniform flag.
2022-07-31 10:43:48 +02:00
ShaderManagerDX9.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
StateMappingDX9.cpp
D3D9 fix
2022-08-01 12:11:42 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Implement 3D textures for D3D9 as well
2022-07-31 10:43:48 +02:00
TextureCacheDX9.h
Implement 3D textures for D3D9 as well
2022-07-31 10:43:48 +02:00
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