mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-14 15:00:30 +02:00
The minor offset walks from v0 with a slope quantized like a triangle plane's gradient (setup reciprocal, 14 fraction bits per subpixel, floored), rather than one product per pixel. Makes gpu/probe exp112 exact, and Virtua Tennis and echochrome lose their AA line misses. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.