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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-05 13:54:22 +01:00
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9c2bfad7492091e50fc8a9e1099fb925d18d81dc
ppsspp/Common/GPU
T
History
Henrik Rydgård a208afb7b8 OpenGL and D3D11 fixes
2022-09-14 23:35:15 +02:00
..
D3D9
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
D3D11
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
OpenGL
OpenGL and D3D11 fixes
2022-09-14 23:35:15 +02:00
Vulkan
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
DataFormat.h
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
2022-09-14 22:18:34 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Shadergen issues found by the test
2022-09-11 16:52:33 +02:00
ShaderWriter.h
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
2022-09-14 22:18:34 +02:00
thin3d.h
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
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