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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
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9bf8bfbed4e69c9bb3f62936b09e5bc4f381df39
ppsspp/GPU
T
History
raven02 08a315b7db Fix typo
2013-07-31 02:35:03 +08:00
..
GLES
Fix typo
2013-07-31 02:35:03 +08:00
Null
Consistently use a proper type for GE fb format.
2013-07-29 23:05:59 -07:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
ge_constants.h
Consistently use a proper type for GE fb format.
2013-07-29 23:05:59 -07:00
GeDisasm.cpp
Warning fix on Intel compiler.
2013-05-30 15:42:11 +02:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
GPUCommon.cpp
Reduce logspam for some GE signals. doesn't seem to be a problem (although that might change if we paralellize).
2013-06-27 17:49:29 +02:00
GPUCommon.h
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00
GPUInterface.h
Consistently use a proper type for GE fb format.
2013-07-29 23:05:59 -07:00
GPUState.cpp
Fix some warnings generated by clang.
2013-02-24 10:23:31 -08:00
GPUState.h
Add getWeightMask()
2013-07-30 23:55:11 +08:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
GPU/Math3D: Add a 4x4 matrix class.
2013-07-29 22:49:19 +02:00
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