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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-31 11:09:17 +02:00
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9b7df47de3814a3603aa4cbeefebfddff0ed5a67
ppsspp/GPU/Directx9
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History
Henrik Rydgård 10ccbfd68c Unify the clearing of variables after a draw call
2023-10-06 15:39:59 +02:00
..
DrawEngineDX9.cpp
Unify the clearing of variables after a draw call
2023-10-06 15:39:59 +02:00
DrawEngineDX9.h
It's running.
2023-10-03 11:01:37 +02:00
FramebufferManagerDX9.cpp
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
GPU_DX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
ShaderManagerDX9.cpp
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
ShaderManagerDX9.h
Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
2023-09-24 11:55:15 +02:00
StateMappingDX9.cpp
Don't cache render target copies for shader blending, only cache copies for overlap
2023-05-11 12:04:29 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
TextureCacheDX9.h
Some DeviceLost/DeviceRestore cleanup
2023-02-26 11:05:52 +01:00
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