Files
ppsspp/Core/HLE/sceMp3.cpp
T
Henrik RydgårdandClaude Opus 5 01be454b7a sceMp3: keep accepting sample rates a PSP would refuse, on purpose
libmp3.prx only accepts a rate other than 44.1kHz from a game built with SDK
3.09.05 or later, and audio/mp3/init has the hardware's answers for the rest.
PPSSPP has nonetheless accepted them from every game that declares an SDK
version, because the threshold was written as decimal 3090500 rather than
0x03090500 - an accident, but one people have come to rely on. Beats and games
like it build levels out of MP3s the user supplies, and refusing an ordinary
48kHz file looks like a bug to whoever supplied it.

So the hardware answer now goes only to something that declares no SDK version
at all, which in practice means the test, and the comment says that is a choice
rather than an oversight. Being strict again is a one-line change, with the two
lines it would cost named next to it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-18 09:45:11 -06:00

797 lines
28 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Games known to support custom music and almost certainly use sceMp3, unless they use sceAudiocodec:
//
// * ATV Offroad Fury: Blazin' Trails
// * Beats (/PSP/MUSIC)
// * Crazy Taxi : Fare Wars (/MUSIC)
// * Dead or Alive Paradise
// * Gran Turismo - You must first clear all driving challenges up to C to unlock this feature, then it will be available through the options menu.
// * Grand Theft Auto : Liberty City Stories
// * Grand Theft Auto : Vice City Stories
// * Heroes' VS (#5866 ?)
// * MLB 08 : The Show
// * MotorStorm : Artic Edge
// * NBA Live 09
// * Need for Speed Carbon
// * Need for Speed Pro Street
// * Pro Evolution Soccer 2014
// * SD Gundam G Generation Overworld
// * TOCA Race Driver 2
// * Untold Legends II
// * Wipeout Pulse (/MUSIC/WIPEOUT)
//
// Games known to use LowLevelDecode:
//
// * Gundam G (custom BGM)
// * Heroes' VS (custom BGM)
//
// Games that use sceMp3 internally
//
// * Kirameki School Life SP
// * Breakquest (mini)
// * Orbit (mini)
// * SWAT Target Liberty ULES00927
// * Geometry Wars (homebrew)
// * Hanayaka Nari Wa ga Ichizoku
// * Velocity (mini)
// * N+ (mini) (#9379)
// * Mighty Flip Champs DX (mini)
// * EDGE (mini)
// * Stellar Attack (mini)
// * Hungry Giraffe (mini)
// * OMG - Z (mini)
// ...probably lots more minis...
//
// BUGS
//
// Custom music just repeats a small section:
// * Crazy Taxi
#include <map>
#include <algorithm>
#include "Core/Config.h"
#include "Core/Debugger/MemBlockInfo.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/ErrorCodes.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceMp3.h"
#include "Core/HW/SimpleAudioDec.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Serialize/SerializeMap.h"
static const int AU_BUF_MIN_SIZE = 8192;
static const int PCM_BUF_MIN_SIZE = 9216;
static const size_t MP3_MAX_HANDLES = 2;
// This one is only used for save state upgrading.
struct Mp3ContextOld {
public:
int mp3StreamStart;
int mp3StreamEnd;
u32 mp3Buf;
int mp3BufSize;
u32 mp3PcmBuf;
int mp3PcmBufSize;
int readPosition;
int bufferRead;
int bufferWrite;
int bufferAvailable;
int mp3DecodedBytes;
int mp3LoopNum;
int mp3MaxSamples;
int mp3SumDecodedSamples;
int mp3Channels;
int mp3Bitrate;
int mp3SamplingRate;
int mp3Version;
void DoState(PointerWrap &p) {
auto s = p.Section("Mp3Context", 1);
if (!s)
return;
Do(p, mp3StreamStart);
Do(p, mp3StreamEnd);
Do(p, mp3Buf);
Do(p, mp3BufSize);
Do(p, mp3PcmBuf);
Do(p, mp3PcmBufSize);
Do(p, readPosition);
Do(p, bufferRead);
Do(p, bufferWrite);
Do(p, bufferAvailable);
Do(p, mp3DecodedBytes);
Do(p, mp3LoopNum);
Do(p, mp3MaxSamples);
Do(p, mp3SumDecodedSamples);
Do(p, mp3Channels);
Do(p, mp3Bitrate);
Do(p, mp3SamplingRate);
Do(p, mp3Version);
};
};
std::map<u32, AuCtx *> g_mp3Map;
static const int mp3DecodeDelay = 2400;
static bool resourceInited = false;
static AuCtx *getMp3Ctx(u32 mp3) {
if (g_mp3Map.find(mp3) == g_mp3Map.end())
return NULL;
return g_mp3Map[mp3];
}
void __Mp3Init() {
resourceInited = false;
}
void __Mp3Shutdown() {
for (auto it = g_mp3Map.begin(), end = g_mp3Map.end(); it != end; ++it) {
delete it->second;
}
g_mp3Map.clear();
}
void __Mp3DoState(PointerWrap &p) {
auto s = p.Section("sceMp3", 0, 3);
if (!s)
return;
if (s >= 2) {
Do(p, g_mp3Map);
} else {
std::map<u32, Mp3ContextOld *> mp3Map_old;
Do(p, mp3Map_old); // read old map
for (auto it = mp3Map_old.begin(), end = mp3Map_old.end(); it != end; ++it) {
auto mp3 = new AuCtx;
u32 id = it->first;
auto mp3_old = it->second;
mp3->AuBuf = mp3_old->mp3Buf;
mp3->AuBufSize = mp3_old->mp3BufSize;
mp3->PCMBuf = mp3_old->mp3PcmBuf;
mp3->PCMBufSize = mp3_old->mp3PcmBufSize;
mp3->BitRate = mp3_old->mp3Bitrate;
mp3->Channels = mp3_old->mp3Channels;
mp3->endPos = mp3_old->mp3StreamEnd;
mp3->startPos = mp3_old->mp3StreamStart;
mp3->LoopNum = mp3_old->mp3LoopNum;
mp3->SamplingRate = mp3_old->mp3SamplingRate;
mp3->freq = mp3->SamplingRate;
mp3->SumDecodedSamples = mp3_old->mp3SumDecodedSamples;
mp3->Version = mp3_old->mp3Version;
mp3->MaxOutputSample = mp3_old->mp3MaxSamples;
mp3->SetReadPos(mp3_old->readPosition);
mp3->decoder = CreateAudioDecoder(PSP_CODEC_MP3);
g_mp3Map[id] = mp3;
}
}
if (s >= 3) {
Do(p, resourceInited);
} else {
// Previous behavior acted as if it was already inited.
resourceInited = true;
}
}
static int sceMp3Decode(u32 mp3, u32 outPcmPtr) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0 || ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
}
int pcmBytes = ctx->AuDecode(outPcmPtr);
if (pcmBytes > 0) {
// decode data successfully, delay thread
return hleDelayResult(hleLogDebug(Log::ME, pcmBytes), "mp3 decode", mp3DecodeDelay);
} else if (pcmBytes == 0) {
return hleLogDebug(Log::ME, pcmBytes);
}
// Should already have logged.
return pcmBytes;
}
static int sceMp3ResetPlayPosition(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0 || ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
}
return hleLogDebug(Log::ME, ctx->AuResetPlayPosition());
}
static int sceMp3CheckStreamDataNeeded(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "incorrect handle type");
}
return hleLogDebug(Log::ME, ctx->AuCheckStreamDataNeeded());
}
static u32 sceMp3ReserveMp3Handle(u32 mp3Addr) {
if (!resourceInited) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NO_RESOURCE_AVAIL, "sceMp3InitResource must be called first");
}
if (g_mp3Map.size() >= MP3_MAX_HANDLES) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NO_RESOURCE_AVAIL, "no free handles");
}
if (mp3Addr != 0 && !Memory::IsValidRange(mp3Addr, 32)) {
// The PSP would crash, but might as well return a proper error.
return hleLogError(Log::ME, SCE_KERNEL_ERROR_INVALID_POINTER, "bad mp3 pointer");
}
AuCtx *Au = new AuCtx;
if (mp3Addr) {
Au->startPos = Memory::ReadUnchecked_U64(mp3Addr); // AUDIO stream start position.
Au->endPos = Memory::ReadUnchecked_U64(mp3Addr + 8); // AUDIO stream end position.
Au->AuBuf = Memory::ReadUnchecked_U32(mp3Addr + 16); // Input Au data buffer.
Au->AuBufSize = Memory::ReadUnchecked_U32(mp3Addr + 20); // Input Au data buffer size.
Au->PCMBuf = Memory::ReadUnchecked_U32(mp3Addr + 24); // Output PCM data buffer.
Au->PCMBufSize = Memory::ReadUnchecked_U32(mp3Addr + 28); // Output PCM data buffer size.
if (Au->startPos >= Au->endPos) {
delete Au;
return hleLogError(Log::ME, SCE_MP3_ERROR_BAD_SIZE, "start must be before end");
}
if (!Au->AuBuf || !Au->PCMBuf) {
delete Au;
return hleLogError(Log::ME, SCE_MP3_ERROR_BAD_ADDR, "invalid buffer addresses");
}
if ((int)Au->AuBufSize < AU_BUF_MIN_SIZE || (int)Au->PCMBufSize < PCM_BUF_MIN_SIZE) {
delete Au;
return hleLogError(Log::ME, SCE_MP3_ERROR_BAD_SIZE, "buffers too small");
}
DEBUG_LOG(Log::ME, "startPos %llx endPos %llx mp3buf %08x mp3bufSize %08x PCMbuf %08x PCMbufSize %08x",
Au->startPos, Au->endPos, Au->AuBuf, Au->AuBufSize, Au->PCMBuf, Au->PCMBufSize);
} else {
Au->startPos = 0;
Au->endPos = 0;
Au->AuBuf = 0;
Au->AuBufSize = 0;
Au->PCMBuf = 0;
Au->PCMBufSize = 0;
}
Au->SetReadPos(Au->startPos);
Au->decoder = CreateAudioDecoder(PSP_CODEC_MP3);
// Take the lowest free handle. Using the map size instead would hand back a handle that's
// already in use if a lower one was released first - releasing 0 while 1 is still open made
// the next reserve return 1 again, leaking that context and playing over the game's stream.
int handle = 0;
while (g_mp3Map.find(handle) != g_mp3Map.end()) {
handle++;
}
g_mp3Map[handle] = Au;
return hleLogDebug(Log::ME, handle);
}
static int sceMp3InitResource() {
// TODO: Could validate the utility modules have been loaded?
if (resourceInited) {
return hleLogDebug(Log::ME, 0);
}
resourceInited = true;
return hleDelayResult(hleLogDebug(Log::ME, 0), "mp3 resource init", 200);
}
static int sceMp3TermResource() {
if (!resourceInited) {
return hleLogDebug(Log::ME, 0);
}
// Free any handles that are still open.
for (auto au : g_mp3Map) {
delete au.second;
}
g_mp3Map.clear();
resourceInited = false;
return hleDelayResult(hleLogDebug(Log::ME, 0), "mp3 resource term", 100);
}
static int __CalculateMp3Channels(int bitval) {
if (bitval == 0 || bitval == 1 || bitval == 2) { // Stereo / Joint Stereo / Dual Channel.
return 2;
}
else if (bitval == 3) { // Mono.
return 1;
}
else {
return -1;
}
}
static int __CalculateMp3SampleRates(int bitval, int mp3version) {
if (mp3version == 3) { // MPEG Version 1
int valuemapping[] = { 44100, 48000, 32000, -1 };
return valuemapping[bitval];
}
else if (mp3version == 2) { // MPEG Version 2
int valuemapping[] = { 22050, 24000, 16000, -1 };
return valuemapping[bitval];
}
else if (mp3version == 0) { // MPEG Version 2.5
int valuemapping[] = { 11025, 12000, 8000, -1 };
return valuemapping[bitval];
}
else {
return -1;
}
}
static int __CalculateMp3Bitrates(int bitval, int mp3version, int mp3layer) {
if (mp3version == 3) { // MPEG Version 1
if (mp3layer == 3) { // Layer I
int valuemapping[] = { 0, 32, 64, 96, 128, 160, 192, 224, 256, 288, 320, 352, 384, 416, 448, -1 };
return valuemapping[bitval];
}
else if (mp3layer == 2) { // Layer II
int valuemapping[] = { 0, 32, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 384, -1 };
return valuemapping[bitval];
}
else if (mp3layer == 1) { // Layer III
int valuemapping[] = { 0, 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, -1 };
return valuemapping[bitval];
}
else {
return -1;
}
}
else if (mp3version == 2 || mp3version == 0) { // MPEG Version 2 or 2.5
if (mp3layer == 3) { // Layer I
int valuemapping[] = { 0, 32, 48, 56, 64, 80, 96, 112, 128, 144, 160, 176, 192, 224, 256, -1 };
return valuemapping[bitval];
}
else if (mp3layer == 1 || mp3layer == 2) { // Layer II or III
int valuemapping[] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160, -1 };
return valuemapping[bitval];
}
else {
return -1;
}
}
else {
return -1;
}
}
static int CalculateMp3SamplesPerFrame(int versionBits, int layerBits) {
if (versionBits == 1 || layerBits == 0) {
return -1;
} else if (layerBits == 3) {
return 384;
} else if (layerBits == 2 || versionBits == 3) {
return 1152;
} else {
return 576;
}
}
static int FindMp3Header(AuCtx *ctx, int &header, int end) {
u32 addr = ctx->AuBuf + ctx->AuStreamWorkareaSize();
if (Memory::IsValidRange(addr, end)) {
const u8 *ptr = Memory::GetPointerUnchecked(addr);
for (int offset = 0; offset < end; ++offset) {
// If we hit valid sync bits, then we've found a header.
if (ptr[offset] == 0xFF && (ptr[offset + 1] & 0xC0) == 0xC0) {
header = bswap32(Memory::ReadUnchecked_U32(addr + offset));
return offset;
}
}
}
return -1;
}
static int sceMp3Init(u32 mp3) {
int sdkver = sceKernelGetCompiledSdkVersion();
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "incorrect handle type");
}
static const int PARSE_DELAY_MS = 500;
// First, let's search for the MP3 header. It can be offset by at most 1439 bytes.
// If we have an ID3 tag, we'll get past it based on frame sync. Don't modify startPos.
int header = 0;
if (FindMp3Header(ctx, header, 1440) < 0) {
return hleDelayResult(hleLogWarning(Log::ME, SCE_AVCODEC_ERROR_INVALID_DATA, "no header found"), "mp3 init", PARSE_DELAY_MS);
}
// Parse the Mp3 header
int layerBits = (header >> 17) & 0x3;
int versionBits = (header >> 19) & 0x3;
int bitrate = __CalculateMp3Bitrates((header >> 12) & 0xF, versionBits, layerBits);
int samplerate = __CalculateMp3SampleRates((header >> 10) & 0x3, versionBits);;
int channels = __CalculateMp3Channels((header >> 6) & 0x3);
DEBUG_LOG(Log::ME, "sceMp3Init(): channels=%i, samplerate=%iHz, bitrate=%ikbps, layerBits=%d ,versionBits=%d,HEADER: %08x", channels, samplerate, bitrate, layerBits, versionBits, header);
if (layerBits != 1) {
// TODO: Should return ERROR_AVCODEC_INVALID_DATA.
WARN_LOG_REPORT(Log::ME, "sceMp3Init: invalid data: not layer 3");
}
if (bitrate == 0 || bitrate == -1) {
return hleDelayResult(hleReportError(Log::ME, SCE_AVCODEC_ERROR_INVALID_DATA, "invalid bitrate v%d l%d rate %04x", versionBits, layerBits, (header >> 12) & 0xF), "mp3 init", PARSE_DELAY_MS);
}
if (samplerate == -1) {
return hleDelayResult(hleReportError(Log::ME, SCE_AVCODEC_ERROR_INVALID_DATA, "invalid sample rate v%d l%d rate %02x", versionBits, layerBits, (header >> 10) & 0x3), "mp3 init", PARSE_DELAY_MS);
}
// Before we allow init, newer SDK versions next require at least 156 bytes.
// That happens to be the size of the first frame header for VBR.
if (sdkver >= 0x06000000 && ctx->ReadPos() < 156) {
return hleDelayResult(hleLogError(Log::ME, SCE_KERNEL_ERROR_INVALID_VALUE, "insufficient mp3 data for init"), "mp3 init", PARSE_DELAY_MS);
}
ctx->SamplingRate = samplerate;
ctx->Channels = channels;
ctx->BitRate = bitrate;
ctx->MaxOutputSample = CalculateMp3SamplesPerFrame(versionBits, layerBits);
ctx->freq = ctx->SamplingRate;
if (versionBits != 3) {
// TODO: Should return 0x80671301 (unsupported version?)
WARN_LOG_REPORT(Log::ME, "sceMp3Init: invalid data: not MPEG v1");
}
// DELIBERATELY MORE LENIENT THAN A PSP.
//
// libmp3.prx only accepts a rate other than 44.1kHz from a game built with SDK 3.09.05 or
// later - it compares the compiled SDK version against 0x030904FF - and audio/mp3/init carries
// the hardware's answers for the rest: 48kHz and 32kHz both come back as 0x80671302.
//
// We only give that answer to something that declares no SDK version at all, which in practice
// means the test. Anything that declares one gets its rate accepted whatever it is. That is
// what PPSSPP has always done here, by accident - the threshold was written as decimal 3090500
// rather than 0x03090500, so every real version cleared it - but it is worth keeping on
// purpose. Beats and games like it build levels out of MP3s the user supplies, and refusing an
// ordinary 48kHz file looks like a bug to whoever supplied it.
//
// Note this only applies here. Under DisableHLE for sceMp3 the check is inside libmp3.prx and
// it does refuse the file, because the only thing we hand it is the sample rate index - which
// it also uses to look up the rate it plays at, so claiming 44.1kHz to get past the check would
// play the stream at the wrong speed. To be strict again, compare against 0x030904FF.
if (samplerate != 44100 && sdkver == 0) {
return hleDelayResult(hleLogError(Log::ME, SCE_MP3_ERROR_BAD_SAMPLE_RATE, "invalid data: not 44.1kHz"), "mp3 init", PARSE_DELAY_MS);
}
// Based on bitrate, we can calculate the frame size in bytes.
// Note: this doesn't correctly handle padding or slot size, but the PSP doesn't either.
uint32_t bytesPerSecond = (ctx->MaxOutputSample / 8) * ctx->BitRate * 1000;
// The frame count ignores the upper bits of these sizes, although they are used in cases.
uint64_t totalBytes = (ctx->endPos & 0xFFFFFFFF) - (ctx->startPos & 0xFFFFFFFF);
ctx->FrameNum = (int)((totalBytes * ctx->SamplingRate) / bytesPerSecond);
ctx->Version = versionBits;
return hleDelayResult(hleLogDebug(Log::ME, 0), "mp3 init", PARSE_DELAY_MS);
}
static int sceMp3GetLoopNum(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "incorrect handle type");
}
return hleLogDebug(Log::ME, ctx->LoopNum);
}
static int sceMp3GetMaxOutputSample(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
} else if (ctx->AuBuf == 0) {
return hleLogWarning(Log::ME, 0, "no channel available for low level");
}
return hleLogDebug(Log::ME, ctx->MaxOutputSample);
}
static int sceMp3GetSumDecodedSample(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "incorrect handle type");
}
return hleLogDebug(Log::ME, ctx->SumDecodedSamples);
}
static int sceMp3SetLoopNum(u32 mp3, int loop) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "incorrect handle type");
}
if (loop < 0)
loop = -1;
ctx->LoopNum = loop;
return hleLogDebug(Log::ME, 0);
}
static int sceMp3GetMp3ChannelNum(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
} else if (ctx->AuBuf == 0) {
return hleLogWarning(Log::ME, 0, "no channel available for low level");
}
return hleLogDebug(Log::ME, ctx->Channels);
}
static int sceMp3GetBitRate(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
} else if (ctx->AuBuf == 0) {
return hleLogWarning(Log::ME, 0, "no bitrate available for low level");
}
return hleLogDebug(Log::ME, ctx->BitRate);
}
static int sceMp3GetSamplingRate(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
} else if (ctx->AuBuf == 0) {
return hleLogWarning(Log::ME, 0, "no sample rate available for low level");
}
return hleLogDebug(Log::ME, ctx->SamplingRate);
}
static int sceMp3GetInfoToAddStreamData(u32 mp3, u32 dstPtr, u32 towritePtr, u32 srcposPtr) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "incorrect handle type");
}
return hleLogDebug(Log::ME, ctx->AuGetInfoToAddStreamData(dstPtr, towritePtr, srcposPtr));
}
static int sceMp3NotifyAddStreamData(u32 mp3, int size) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "incorrect handle type");
}
return hleLogDebug(Log::ME, ctx->AuNotifyAddStreamData(size));
}
static int sceMp3ReleaseMp3Handle(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (ctx) {
delete ctx;
g_mp3Map.erase(mp3);
return hleLogDebug(Log::ME, 0);
} else if (mp3 >= MP3_MAX_HANDLES) {
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
}
// Intentionally a zero result.
return hleLogDebug(Log::ME, 0, "double free ignored");
}
static u32 sceMp3EndEntry() {
ERROR_LOG_REPORT(Log::ME, "UNIMPL sceMp3EndEntry(...)");
return 0;
}
static u32 sceMp3StartEntry() {
ERROR_LOG_REPORT(Log::ME, "UNIMPL sceMp3StartEntry(...)");
return 0;
}
static u32 sceMp3GetFrameNum(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0 || ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
}
return hleLogDebug(Log::ME, ctx->FrameNum);
}
static u32 sceMp3GetMPEGVersion(u32 mp3) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "unreserved handle");
} else if (ctx->Version < 0) {
// Seems to be the wrong error code.
return hleLogError(Log::ME, SCE_MP3_ERROR_UNRESERVED_HANDLE, "not yet init");
} else if (ctx->AuBuf == 0) {
return hleLogWarning(Log::ME, 0, "no MPEG version available for low level");
}
// Tests have not revealed how to expose more than "3" here as a result.
return hleLogDebug(Log::ME, ctx->Version);
}
static u32 sceMp3ResetPlayPositionByFrame(u32 mp3, u32 frame) {
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
if (mp3 >= MP3_MAX_HANDLES)
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "unreserved handle");
} else if (ctx->Version < 0 || ctx->AuBuf == 0) {
return hleLogError(Log::ME, SCE_MP3_ERROR_NOT_YET_INIT_HANDLE, "not yet init");
}
if (frame >= (u32)ctx->FrameNum) {
return hleLogError(Log::ME, SCE_MP3_ERROR_BAD_RESET_FRAME, "bad frame position");
}
return hleLogDebug(Log::ME, ctx->AuResetPlayPositionByFrame(frame));
}
static u32 sceMp3LowLevelInit(u32 mp3, u32 unk) {
auto ctx = new AuCtx();
// create mp3 decoder
ctx->decoder = CreateAudioDecoder(PSP_CODEC_MP3);
// close the audio if mp3 already exists.
if (g_mp3Map.find(mp3) != g_mp3Map.end()) {
delete g_mp3Map[mp3];
g_mp3Map.erase(mp3);
}
g_mp3Map[mp3] = ctx;
// Indicate that we've run low level init by setting version to 1.
ctx->Version = 1;
return hleDelayResult(hleLogInfo(Log::ME, 0), "mp3 low level", 600);
}
// Used by SD Gundam Overworld for custom BGM, and Heroes VS.
static u32 sceMp3LowLevelDecode(u32 mp3, u32 sourceAddr, u32 sourceBytesConsumedAddr, u32 samplesAddr, u32 sampleBytesAddr) {
// sourceAddr: input mp3 stream buffer
// sourceBytesConsumedAddr: consumed bytes decoded in source
// samplesAddr: output pcm buffer
// sampleBytesAddr: output pcm size
AuCtx *ctx = getMp3Ctx(mp3);
if (!ctx) {
return hleLogError(Log::ME, SCE_MP3_ERROR_INVALID_HANDLE, "invalid handle");
}
if (!Memory::IsValidAddress(sourceAddr) || !Memory::IsValidAddress(sourceBytesConsumedAddr) ||
!Memory::IsValidAddress(samplesAddr) || !Memory::IsValidAddress(sampleBytesAddr)) {
return hleLogError(Log::ME, -1, "invalid address in args");
}
const u8 *inbuff = Memory::GetPointerWriteUnchecked(sourceAddr);
int16_t *outbuf = (int16_t *)Memory::GetPointerWriteUnchecked(samplesAddr);
int outSamples = 0;
int inbytesConsumed = 0;
if (!ctx->decoder->Decode(inbuff, 4096, &inbytesConsumed, 2, outbuf, &outSamples)) {
WARN_LOG(Log::ME, "sceMp3LowLevelDecode: Decode failed");
}
int outBytes = outSamples * sizeof(int16_t) * 2;
NotifyMemInfo(MemBlockFlags::WRITE, samplesAddr, outBytes, "Mp3LowLevelDecode");
Memory::WriteOrException_U32(inbytesConsumed, sourceBytesConsumedAddr);
Memory::WriteOrException_U32(outBytes, sampleBytesAddr);
return hleLogDebug(Log::ME, 0);
}
const HLEFunction sceMp3[] = {
{0X07EC321A, &WrapU_U<sceMp3ReserveMp3Handle>, "sceMp3ReserveMp3Handle", 'x', "x" },
{0X0DB149F4, &WrapI_UI<sceMp3NotifyAddStreamData>, "sceMp3NotifyAddStreamData", 'i', "xi" },
{0X2A368661, &WrapI_U<sceMp3ResetPlayPosition>, "sceMp3ResetPlayPosition", 'i', "x" },
{0X354D27EA, &WrapI_U<sceMp3GetSumDecodedSample>, "sceMp3GetSumDecodedSample", 'i', "x" },
{0X35750070, &WrapI_V<sceMp3InitResource>, "sceMp3InitResource", 'i', "" },
{0X3C2FA058, &WrapI_V<sceMp3TermResource>, "sceMp3TermResource", 'i', "" },
{0X3CEF484F, &WrapI_UI<sceMp3SetLoopNum>, "sceMp3SetLoopNum", 'i', "xi" },
{0X44E07129, &WrapI_U<sceMp3Init>, "sceMp3Init", 'i', "x" },
{0X732B042A, &WrapU_V<sceMp3EndEntry>, "sceMp3EndEntry", 'x', "" },
{0X7F696782, &WrapI_U<sceMp3GetMp3ChannelNum>, "sceMp3GetMp3ChannelNum", 'i', "x" },
{0X87677E40, &WrapI_U<sceMp3GetBitRate>, "sceMp3GetBitRate", 'i', "x" },
{0X87C263D1, &WrapI_U<sceMp3GetMaxOutputSample>, "sceMp3GetMaxOutputSample", 'i', "x" },
{0X8AB81558, &WrapU_V<sceMp3StartEntry>, "sceMp3StartEntry", 'x', "" },
{0X8F450998, &WrapI_U<sceMp3GetSamplingRate>, "sceMp3GetSamplingRate", 'i', "x" },
{0XA703FE0F, &WrapI_UUUU<sceMp3GetInfoToAddStreamData>, "sceMp3GetInfoToAddStreamData", 'i', "xppp" },
{0XD021C0FB, &WrapI_UU<sceMp3Decode>, "sceMp3Decode", 'i', "xp" },
{0XD0A56296, &WrapI_U<sceMp3CheckStreamDataNeeded>, "sceMp3CheckStreamDataNeeded", 'i', "x" },
{0XD8F54A51, &WrapI_U<sceMp3GetLoopNum>, "sceMp3GetLoopNum", 'i', "x" },
{0XF5478233, &WrapI_U<sceMp3ReleaseMp3Handle>, "sceMp3ReleaseMp3Handle", 'i', "x" },
{0XAE6D2027, &WrapU_U<sceMp3GetMPEGVersion>, "sceMp3GetMPEGVersion", 'x', "x" },
{0X3548AEC8, &WrapU_U<sceMp3GetFrameNum>, "sceMp3GetFrameNum", 'i', "x" },
{0X0840E808, &WrapU_UU<sceMp3ResetPlayPositionByFrame>, "sceMp3ResetPlayPositionByFrame", 'i', "xi" },
{0X1B839B83, &WrapU_UU<sceMp3LowLevelInit>, "sceMp3LowLevelInit", 'x', "xx" },
{0XE3EE2C81, &WrapU_UUUUU<sceMp3LowLevelDecode>, "sceMp3LowLevelDecode", 'x', "xxxxx"}
};
void Register_sceMp3() {
RegisterHLEModule("sceMp3", ARRAY_SIZE(sceMp3), sceMp3);
}