Files
ppsspp/Core/HLE
Henrik RydgårdandClaude Opus 5.5 99e518d2b2 sceNetAdhoc: Time adhocctl requests and the joiner's GAME wait in emulated time
How long an adhocctl request waits for the server before giving up, and
how long a joiner's GAME event waits for the host to show up, were
measured in wall time, so a game saw them shorter when sped up and
longer when slowed down.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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