Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 97a64d597e Keep the render pixels within a PSP pixel in 16/32-bit reinterprets
At a higher render scale each PSP pixel spans several render pixels, and the
reinterpret mapped them all to the PSP pixel's first one, which pixel-doubled
the result horizontally. A render pixel k into its PSP pixel now reads the
render pixels k into the PSP pixels it's made of. Cars Race-O-Rama renders at
the full render scale again, without the magenta stripes along edges that the
doubling caused. 1x is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:23:59 +02:00
..
2026-10-09 09:09:36 +02:00
2026-06-02 14:53:37 +02:00