Files
ppsspp/Core/HLE/sceNetAdhocMatching.h
T
Henrik RydgårdandClaude Opus 5.5 acb2acf0b4 sceNetAdhocMatching: Run the input and event loops from CoreTiming instead of host threads
Each started context had two host threads, polling every 10 ms of wall
time: one sent queued packets, received, and ran hellos, keepalives and
timeouts, and the other handed events to the callbacks. A single
CoreTiming event now does both for every running context, every 1 ms of
emulated time, and Stop does what the threads did on their way out.

Matching no longer depends on host scheduling or wall-clock delays, so an
accept's ESTABLISHED comes 1-10 ms after SelectTarget at any emulation
speed, as on a PSP (pspautotests net/adhoc/pair/matchingaccept).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 00:44:36 +01:00

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1.4 KiB
C++

// Copyright (c) 2025- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/HLE/proAdhoc.h"
#ifdef _MSC_VER
#pragma pack(push,1)
#endif
typedef struct MatchingArgs {
u32_le data[6]; // ContextID, EventID, bufAddr[ to MAC], OptLen, OptAddr[, EntryPoint]
} PACK MatchingArgs;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
class PointerWrap;
int NetAdhocMatching_Term();
void DoNetAdhocMatchingInited(PointerWrap &p);
void DoNetAdhocMatchingThreads(PointerWrap &p);
void ZeroNetAdhocMatchingThreads();
void DoNetAdhocMatchingPollEvent(PointerWrap &p, bool saved);
void Register_sceNetAdhocMatching();
void __NetAdhocMatchingInit();
void __NetAdhocMatchingShutdown();
extern bool netAdhocMatchingInited;
extern int adhocMatchingEventDelay;