Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 16:54:50 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
96a40bb36d32dbcd8fc684afc9f697be065340f2
ppsspp/Common/Vulkan
T
History
Henrik Rydgård 7180c2a4c2 Enable Vulkan validation in SDL debug builds
2020-06-23 21:57:02 +02:00
..
VulkanContext.cpp
Enable Vulkan validation in SDL debug builds
2020-06-23 21:57:02 +02:00
VulkanContext.h
Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
2020-06-21 23:04:51 +02:00
VulkanDebug.cpp
Buildfixes
2020-06-22 00:01:31 +02:00
VulkanDebug.h
Buildfixes
2020-06-22 00:01:31 +02:00
VulkanImage.cpp
Vulkan: Compile compute shaders only if enabled.
2019-09-30 00:39:00 -07:00
VulkanImage.h
Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
2020-05-06 22:24:10 +02:00
VulkanLoader.cpp
Vulkan: Remove support for the old VK_EXT_debug_report extension
2020-06-21 23:04:51 +02:00
VulkanLoader.h
Vulkan: Remove support for the old VK_EXT_debug_report extension
2020-06-21 23:04:51 +02:00
VulkanMemory.cpp
Vulkan: Check coherent bit.
2019-09-29 10:53:00 -07:00
VulkanMemory.h
Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
2019-09-29 10:39:12 -07:00
Powered by Gitea Version: 1.27.0 Page: 345ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API