Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-08 12:06:24 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
96373132bb2ed3cf5c22dabd1806161f40c7a658
ppsspp/GPU
T
History
Henrik Rydgard 96373132bb Android buildfix
2013-08-14 20:42:13 +02:00
..
GLES
Android buildfix
2013-08-14 20:42:13 +02:00
Null
Factor out event queue logic to a template mixin.
2013-08-10 03:33:09 -07:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Buildfix for iOS and Android.
2013-05-01 23:31:18 -07:00
ge_constants.h
Add remaining GE_LOGI in enum GELogicOp
2013-08-06 16:01:31 +08:00
GeDisasm.cpp
Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up.
2013-08-10 23:25:55 +02:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Turn off RTTI, simulate it where needed.
2013-06-09 13:02:16 +02:00
GPU.vcxproj.filters
Moved texture scaling to separate file
2013-05-01 14:12:09 +02:00
GPUCommon.cpp
Use atomic operations on Android + warning fixes.
2013-08-12 08:51:49 -07:00
GPUCommon.h
Obviously no reason for this to be virtual.
2013-08-13 21:42:48 -07:00
GPUInterface.h
Use a timer to keep gpu/cpu in sync periodically.
2013-08-11 13:41:42 -07:00
GPUState.cpp
Add a setting to launch a separate CPU thread.
2013-08-09 22:41:30 -07:00
GPUState.h
Android buildfix
2013-08-14 20:42:13 +02:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
GPU/Math3D: Add a 4x4 matrix class.
2013-07-29 22:49:19 +02:00
Powered by Gitea Version: 28.1.0 Page: 756ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API