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22 lines
592 B
C++
22 lines
592 B
C++
#pragma once
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// GE-related windows of the ImDebugger
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struct ImConfig;
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class FramebufferManagerCommon;
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class TextureCacheCommon;
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class GPUDebugInterface;
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void DrawFramebuffersWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager);
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void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache);
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void DrawDisplayWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager);
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void DrawDebugStatsWindow(ImConfig &cfg);
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void DrawGeDebuggerWindow(ImConfig &cfg);
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void DrawGeStateWindow(ImConfig &cfg, GPUDebugInterface *gpuDebug);
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class ImGeDebugger {
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public:
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};
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