mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-14 18:19:36 +01:00
See #11100. Speeds up the sun effect, but doesn't fix it. It's another game that does truly evil stuff in the border of a 480x272 buffer with stride 512. It downsamples a copy of the region around the sun, texturing from itself, resulting in five fullscreen framebuffer copies. Additionally it renders using color to the depth buffer at some point in the frame..
770 lines
19 KiB
INI
770 lines
19 KiB
INI
# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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[VertexDepthRounding]
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# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
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# It's enough to do it at the vertex granularity. #3777
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Puyo Puyo Fever 2 #3663 (layering)
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ULJM05058 = true
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# NBA 2K13 #6603 (menu glitches)
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ULAS42332 = true
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ULJS00551 = true
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NPJH50713 = true
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ULJS00596 = true
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ULES01578 = true
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ULUS10598 = true
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# Power Stone Collection #6257 (map arrow)
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ULES00496 = true
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ULUS10171 = true
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ULJM05178 = true
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# Taiko no Tatsujin Portable DX #7920 (missing text)
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ULJS00383 = true
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NPJH50426 = true
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ULAS42282 = true
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# PhotoKano #7920 (missing text)
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ULJS00378 = true
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NPJH50579 = true
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ULJS19069 = true
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NPJH50579 = true
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[PixelDepthRounding]
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# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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# Tales of Phantasia: Full Voice Edition
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# Attempted workaround for stencil testing driver bug on Arm Exynos (similar to the previous Adreno bug).
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# Seems that writing to depth disables a faulty optimization it's trying to do (as we saw in stencil draw).
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ULJS00079 = true
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ULJS19016 = true
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UCAS40110 = true
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NPJH50854 = true
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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ULJS00455 = true
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# Phantasy Star games flickering
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Nayuta no Kiseki might improve with pixel depth rounding. See issue #8744.
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ULJM06113 = true
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NPJH50625 = true
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ULJM08069 = true
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NPJH50625 = true
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[DepthRangeHack]
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# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
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# This gets clamped in our current implementation, but attempts to fix it run into
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# Other bugs, so we've restored this hack for now.
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# Phantasy Star Portable
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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# Phantasy Star Portable 2
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ULES01439 = true
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ULUS10529 = true
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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ULJM05732 = true
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NPJH50332 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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# Phantasy Star Portable Infinity Demo
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NPJH90157 = true # Infinity demo
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# Test Drive Unlimited
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# just to disable range culling without adding another hack
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# since it causes a lot of missing geometry when driving
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ULES00637 = true
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ULKS46126 = true
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ULUS10249 = true
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# Metal Gear Solid : Peace Walker (see issue #12348)
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ULUS10509 = true
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ULES01372 = true
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ULJM08038 = true
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NPJH50045 = true
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ULJM05630 = true
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NPJH90082 = true
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NPJH90063 = true
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# Metal Gear Solid : Peace Walker Demo Ops (see issue #12348)
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NPUH90066 = true
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NPHH00145 = true
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NPEH90023 = true
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# Metal Gear Solid: Portable Ops (see issue #12348)
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ULES00645 = true
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ULJM05193 = true
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ULJM05227 = true
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ULUS10202 = true
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ULES01003 = true
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ULJM05261 = true
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ULUS10290 = true
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ULED90040 = true
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ULJM05284 = true
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ULES00645 = true
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[ClearToRAM]
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# SOCOM Navy Seals games require this. See issue #8973.
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# Navy Seals : Tactical Strike
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UCES00855 = true
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UCUS98649 = true
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NPJG00035 = true
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NPJG90068 = true
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UCJS10102 = true
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# Tactical Strike demo
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NPUG70003 = true
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# Fireteam Bravo
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UCKS45021 = true
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UCUS98615 = true
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UCES00038 = true
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ULES00038 = true
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# Fireteam Bravo 2
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UCES00543 = true
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UCUS98645 = true
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# Fireteam Bravo 2 Demo
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UCUS98677 = true
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UCUS98691 = true
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# Fireteam Bravo 3
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NPHG00032 = true
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UCUS98716 = true
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UCES01242 = true
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[Force04154000Download]
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# This applies a hack to Dangan Ronpa, its demo, and its sequel.
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# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
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# We force this framebuffer to 1x and force download it automatically.
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NPJH50631 = true
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NPJH50372 = true
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NPJH90164 = true
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NPJH50515 = true
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# Let's also apply to Me & My Katamari.
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ULUS10094 = true
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ULES00339 = true
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ULJS00033 = true
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UCKS45022 = true
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ULJS19009 = true
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NPJH50141 = true
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[DisableReadbacks]
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# MotoGP copies the framebuffer to RAM every frame. We have a hack to display it directly,
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# which means we don't also need a readback.
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ULJS00078 = true
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ULUS10153 = true
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UCES00373 = true
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[DrawSyncEatCycles]
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# This replaced Crash Tag Team Racing hack to also fix Gundam games
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# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
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# might be negative for others, but happens to fix games below.
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# Crash Tag Team Racing needs it to pass checking memory stick screen.
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ULES00168 = true
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ULES00169 = true
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ULES00170 = true
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ULES00171 = true
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ULES00172 = true
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ULJM05036 = true
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ULUS10044 = true
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# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
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ULJS00083 = true
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ULKS46104 = true
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ULJS19015 = true
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# Gundam Battle Chronicle needs it to avoid crashes after most battles
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ULJS00122 = true
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ULKS46158 = true
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ULJS19021 = true
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# Gundam Battle Universe same problem as above
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ULJS00145 = true
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ULKS46183 = true
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ULJS00260 = true
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ULJS19041 = true
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NPJH50843 = true
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# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
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UCAS40129 = true
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UCJS10048 = true
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UCKS45033 = true
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UCJS18014 = true
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UCUS98700 = true
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NPJG00032 = true
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UCJX90019 = true
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# Fixes some double framerate issues in Patapon 2, contributed by pamford45
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UCJS10089 = true
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NPJG00010 = true
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PSPJ30000 = true
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UCAS40232 = true
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UCAS40239 = true
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UCES01177 = true
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UCUS98732 = true
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UCJS18036 = true
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UCAS40292 = true
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UCJS18053 = true
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[FakeMipmapChange]
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# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
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# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
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# See issue #5350.
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# Tactics Ogre(Japanese)
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ULJM05753 = true
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NPJH50348 = true
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ULJM06009 = true
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[RequireBufferedRendering]
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# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
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# Midnight Club: LA Remix
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ULUS10383 = true
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ULES01144 = true
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ULJS00180 = true
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ULJS00267 = true
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ULJM05904 = true
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NPJH50440 = true
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# Midnight Club 3 : DUB edition
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ULUS10021 = true
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ULES00108 = true
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# GTA : VCS
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ULUS10160 = true
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ULES00502 = true
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ULES00503 = true
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ULJM05297 = true
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ULJM05395 = true
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ULJM05884 = true
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NPJH50827 = true
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# GTA : LCS
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ULUS10041 = true
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ULES00151 = true
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ULES00182 = true
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ULJM05255 = true
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ULJM05359 = true
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ULJM05885 = true
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NPJH50825 = true
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ULKS46157 = true
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# GOW : JP/Korean
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UCJS10114 = true
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UCKS45084 = true
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# GOW : Ghost of Sparta
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UCUS98737 = true
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UCAS40323 = true
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NPHG00092 = true
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NPEG00044 = true
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NPEG00045 = true
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NPJG00120 = true
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NPUG80508 = true
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UCJS10114 = true
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UCES01401 = true
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UCES01473 = true
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# GOW : Ghost of Sparta Demo
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NPJG90095 = true
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NPEG90035 = true
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NPUG70125 = true
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# GOW : Chains Of Olympus
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UCAS40198 = true
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UCUS98653 = true
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UCES00842 = true
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ULJM05438 = true
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ULJM05348 = true
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UCKS45084 = true
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NPUG80325 = true
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NPEG00023 = true
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NPHG00027 = true
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NPHG00028 = true
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NPJH50170 = true
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UCET00844 = true
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# GOW: Chains of Olympus Demo
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UCUS98705 = true
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UCED00971 = true
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UCUS98713 = true
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# Daxter
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UCUS98618 = true
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UCES00044 = true
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NPUG80329 = true
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NPEG00025 = true
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# Ys Seven
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ULUS10551 = true
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ULJM05475 = true
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NPEH00065 = true
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NPJH50350 = true
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ULJM08041 = true
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NPEH00065 = true
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# The Legend of Heroes: Trails in the Sky
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ULUS10540 = true
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ULUS10578 = true
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ULES01556 = true
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ULJM05170 = true
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ULJM08033 = true
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NPJH50373 = true
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# Grand Knights History
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ULJS00394 = true
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ULJS19068 = true
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NPJH50518 = true
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# Tactics Ogre
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ULUS10565 = true
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ULES01500 = true
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ULJM05753 = true
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NPJH50348 = true
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ULJM06009 = true
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UCKS45164 = true
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# Metal Gear Solid : Peace Walker
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ULUS10509 = true
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ULES01372 = true
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ULJM08038 = true
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NPJH50045 = true
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ULJM05630 = true
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NPJH90082 = true
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NPJH90063 = true
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# Star Ocean : Second Evolution
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ULUS10375 = true
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ULES01187 = true
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ULJM05591 = true
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ULJM05325 = true
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UCAS40203 = true
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# Driver 76
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ULUS10235 = true
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ULES00740 = true
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# Chili Con Carnage
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ULUS10216 = true
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ULES00629 = true
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# TODO: There are many more.
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[RequireBlockTransfer]
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# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
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# Ys Seven need it to fix minimap. See issues #2928
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ULUS10551 = true
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ULJM05475 = true
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NPEH00065 = true
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NPJH50350 = true
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ULJM08041 = true
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NPEH00065 = true
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# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
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ULUS10540 = true
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ULUS10578 = true
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ULES01556 = true
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ULJM05170 = true
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ULJM08033 = true
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NPJH50373 = true
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NPUH10191 = true
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NPUH10197 = true
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# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135 , #6099
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ULJS00394 = true
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ULJS19068 = true
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NPJH50518 = true
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# TODO: Will add some games in the future
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NPJH50686 = true # Digimon Adventures (JP, and English patches...)
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ULJS00078 = true # MotoGP
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ULUS10153 = true # MotoGP
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UCES00373 = true # MotoGP
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ULUS10551 = true # Ys Seven
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ULJM05475 = true # Ys Seven JP
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ULUS10549 = true # Ys Seven
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NPEH00065 = true # Ys Seven
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NPJH50350 = true # Ys Seven
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ULJM08041 = true # Ys Seven
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[DisableAccurateDepth]
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# Midnight Club: LA Remix
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ULUS10383 = true
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ULES01144 = true
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ULJS00180 = true
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ULJS00267 = true
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ULJM05904 = true
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NPJH50440 = true
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# Midnight Club 3 : DUB edition
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ULUS10021 = true
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ULES00108 = true
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# Shadow of Destiny (#9545)
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ULUS10459 = true
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NPJH50036 = true
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# Burnout games have problems with this on Mali, and have no use for it
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# Legends
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#ULES00125 = true
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#ULUS10025 = true
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#ULJM05228 = true
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#NPJH50305 = true
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#ULJM05049 = true
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#ULKS46027 = true
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#ULAS42019 = true
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# Dominator
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ULUS10236 = true
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ULES00750 = true
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ULJM05242 = true
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ULJM05371 = true
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NPJH50304 = true
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ULES00703 = true
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ULAS42095 = true
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[RequireDefaultCPUClock]
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# GOW : Ghost of Sparta
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UCUS98737 = true
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UCAS40323 = true
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NPHG00092 = true
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NPEG00044 = true
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NPEG00045 = true
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NPJG00120 = true
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NPUG80508 = true
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UCJS10114 = true
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UCES01401 = true
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UCES01473 = true
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# GOW : Ghost of Sparta Demo
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NPJG90095 = true
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NPEG90035 = true
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NPUG70125 = true
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# Tekken 6
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ULES01376 = true
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ULUS10466 = true
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[MGS2AcidHack]
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ULUS10006 = true # Metal Gear Acid
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ULES00008 = true
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ULJM05001 = true
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ULAS42007 = true
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ULJM08001 = true
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ULUS10077 = true # Metal Gear Acid 2
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ULAS42035 = true
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ULES00284 = true
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ULJM05047 = true
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ULKS46065 = true
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ULJM08011 = true
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[SonicRivalsHack]
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ULES00622 = true # SR1
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ULUS10195 = true # SR1
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ULUS10323 = true # SR2
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ULES00940 = true # SR2
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ULET00958 = true
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[BlockTransferAllowCreateFB]
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NPJH50686 = true # Digimon Adventures (JP, and English patches...)
|
|
ULJS00078 = true # MotoGP
|
|
ULUS10153 = true # MotoGP
|
|
UCES00373 = true # MotoGP
|
|
ULUS10551 = true # Ys Seven
|
|
ULJM05475 = true # Ys Seven JP
|
|
ULUS10549 = true # Ys Seven
|
|
NPEH00065 = true # Ys Seven
|
|
NPJH50350 = true # Ys Seven
|
|
ULJM08041 = true # Ys Seven
|
|
|
|
# Burnout Legends
|
|
ULES00125 = true
|
|
ULUS10025 = true
|
|
ULJM05228 = true
|
|
NPJH50305 = true
|
|
ULJM05049 = true
|
|
ULKS46027 = true
|
|
ULAS42019 = true
|
|
|
|
# Burnout Dominator
|
|
ULUS10236 = true
|
|
ULES00750 = true
|
|
ULJM05242 = true
|
|
ULJM05371 = true
|
|
NPJH50304 = true
|
|
ULES00703 = true
|
|
|
|
# Test Drive Unlimited
|
|
ULET00386 = true
|
|
ULUS10249 = true
|
|
ULES00637 = true
|
|
ULKS46126 = true
|
|
|
|
# Note! This whole flag is disabled temporarily by appending "Disabled" to its name). See 7914
|
|
[YugiohSaveFixDisabled]
|
|
# The cause of Yu-gi-oh series 's bad save (cannot save) are load "save status" and use cwcheat,
|
|
# but the real cause still unknown. #7914
|
|
|
|
# Yu-Gi-Oh! Duel Monsters GX: Tag Force
|
|
ULJM05151 = true
|
|
ULES00600 = true
|
|
ULUS10136 = true
|
|
|
|
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 2
|
|
ULUS10302 = true
|
|
ULJM05260 = true
|
|
ULES00925 = true
|
|
ULES00926 = true
|
|
|
|
# Yu-Gi-Oh! Duel Monsters GX: Tag Force 3
|
|
ULES01183 = true
|
|
ULJM05373 = true
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force 4
|
|
ULUS10481 = true
|
|
ULJM05479 = true
|
|
ULES01362 = true
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force 5
|
|
ULUS10555 = true
|
|
ULJM05734 = true
|
|
ULES01474 = true
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force 6
|
|
ULJM05940 = true
|
|
NPJH50794 = true
|
|
|
|
# Yu-Gi-Oh! 5D's Tag Force
|
|
ULJM05940 = true
|
|
|
|
# Yu-Gi-Oh! ARC-V Tag Force Special
|
|
NPJH00142 = true
|
|
|
|
[ForceUMDDelay]
|
|
# F1 2006 won't boot at all with our standard unrealistically fast timing.
|
|
UCES00238 = true
|
|
UCJS10045 = true
|
|
# F1 2005, japan only?
|
|
UCJS10019 = true
|
|
|
|
# Arctic Adventures - Polar's Puzzles
|
|
NPEZ00219 = true
|
|
NPUZ00114 = true
|
|
|
|
# Innocent Life (see issue #2830)
|
|
UCAS40079 = true
|
|
ULUS10219 = true
|
|
ULES00658 = true
|
|
UCAS40187 = true
|
|
ULJS00119 = true
|
|
ULKS46167 = true
|
|
NPJH50017 = true
|
|
|
|
[ForceMax60FPS]
|
|
# The GOW games are very heavy and render as fast as they can. They benefit greatly from
|
|
# capping the framerate at 60fps.
|
|
|
|
UCJS10114 = true
|
|
UCKS45084 = true
|
|
# GOW : Ghost of Sparta
|
|
UCUS98737 = true
|
|
UCAS40323 = true
|
|
NPHG00092 = true
|
|
NPEG00044 = true
|
|
NPEG00045 = true
|
|
NPJG00120 = true
|
|
NPUG80508 = true
|
|
UCJS10114 = true
|
|
UCES01401 = true
|
|
UCES01473 = true
|
|
# GOW : Ghost of Sparta Demo
|
|
NPEG90035 = true
|
|
NPUG70125 = true
|
|
NPJG90095 = true
|
|
# GOW : Chains Of Olympus
|
|
UCAS40198 = true
|
|
UCUS98653 = true
|
|
UCES00842 = true
|
|
ULJM05438 = true
|
|
ULJM05348 = true
|
|
UCKS45084 = true
|
|
NPUG80325 = true
|
|
NPEG00023 = true
|
|
NPHG00027 = true
|
|
NPHG00028 = true
|
|
NPJH50170 = true
|
|
UCET00844 = true
|
|
# GOW: Chains of Olympus Demo
|
|
UCUS98705 = true
|
|
UCED00971 = true
|
|
UCUS98713 = true
|
|
|
|
# F1 2006 has extremely long loading times if we don't limit the framerate.
|
|
UCES00238 = true
|
|
UCJS10045 = true
|
|
# F1 2005, japan only?
|
|
UCJS10019 = true
|
|
|
|
# The Transformers games are also afflicted with long loading times and render too fast like GoW.
|
|
|
|
# Transformers - The Game
|
|
ULES00823 = true
|
|
ULES00824 = true
|
|
ULES00825 = true
|
|
ULUS10274 = true
|
|
|
|
# Transformers - Revenge of the Fallen
|
|
ULES01286 = true
|
|
ULES01287 = true
|
|
ULUS10433 = true
|
|
|
|
# Tekken 6
|
|
ULES01376 = true
|
|
ULUS10466 = true
|
|
|
|
# Hot Wheels - Ultimate Racing (issue #12604, this is a workaround)
|
|
ULUS10239 = true
|
|
ULES00828 = true
|
|
|
|
# Fat Princess: Fistful of Cake loading speeds benefit greatly.
|
|
UCAS40285 = true
|
|
UCES01312 = true
|
|
NPJG00045 = true
|
|
NPHG00025 = true
|
|
UCKS45137 = true
|
|
UCUS98740 = true
|
|
|
|
# Mumbo Jumbo games (see issue #12857)
|
|
ULUS10287 = true # Super Collapse 3
|
|
ULES01027 = true # Super Collapse 3
|
|
ULUS10203 = true # Platypus
|
|
ULES01029 = true # Platypus
|
|
ULUS10201 = true # Luxor: The Wrath of Set
|
|
ULUS10227 = true # 7 Wonders of the Ancient World
|
|
ULES01037 = true # 7 Wonders of the Ancient World
|
|
|
|
# Super Monkey Ball Adventures also benefits from this (#7674).
|
|
ULES00364 = true
|
|
ULUS10132 = true
|
|
|
|
# Homebrew Kurok (we don't normally add homebrew here but it has a distinctive GameID)
|
|
KURO00767 = true
|
|
|
|
[JitInvalidationHack]
|
|
# This is an absolutely awful hack that somehow prevents issues when clearing the JIT,
|
|
# if the game has copied code with EmuHack opcodes or something. Hopefully will be able
|
|
# to remove this in the future.
|
|
# See #3854.
|
|
# Tony Hawk's Underground
|
|
ULUS10014 = true
|
|
ULES00033 = true
|
|
ULES00034 = true
|
|
ULES00035 = true
|
|
# MTX MotoTrax
|
|
ULUS10138 = true
|
|
|
|
[HideISOFiles]
|
|
# DJ Max Portable has some crude copy-protection functionality where it looks for ISO/CSO files
|
|
# in a few directories. Prevent this by hiding the files from the game.
|
|
# To be sure, catch all versions and remixes of the game that's been seen in reports.
|
|
# It checks the following directories:
|
|
# /
|
|
# /PSP/
|
|
# /PSP/COMMON
|
|
# /PSP/GAME
|
|
|
|
ULKS46116 = true
|
|
ULKS46189 = true
|
|
ULKS46190 = true
|
|
ULKS46236 = true
|
|
ULKS46240 = true
|
|
ULKS46059 = true
|
|
ULUS10403 = true
|
|
ULUS10538 = true
|
|
ULKS46050 = true
|
|
ULJM05836 = true
|
|
ULJM46236 = true
|
|
ULJM06034 = true
|
|
NPHH00260 = true
|
|
CF0020046 = true
|
|
CF0020074 = true
|
|
NPJH50471 = true
|
|
ULJM06033 = true
|
|
NPJH50559 = true
|
|
NPEH00030 = true
|
|
|
|
[MoreAccurateVMMUL]
|
|
# Fixes leg shaking in Tekken 6. The potential for slowdown in other games is large enough
|
|
# that we will not generally apply this accurate mode where not needed.
|
|
ULUS10466 = true
|
|
ULES01376 = true
|
|
ULJS00224 = true
|
|
NPUH10047 = true
|
|
ULAS42214 = true
|
|
ULJS19054 = true
|
|
NPJH50184 = true
|
|
|
|
[ForceSoftwareRenderer]
|
|
# Darkstalkers
|
|
ULES00016 = true
|
|
ULUS10005 = true
|
|
ULJM05005 = true
|
|
|
|
[DarkStalkersPresentHack]
|
|
# Darkstalkers
|
|
ULES00016 = true
|
|
ULUS10005 = true
|
|
ULJM05005 = true
|