Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 92e813b53e SoftGPU: Scale specular and attenuated light like diffuse
Specular uses the same 8-bit factor expansion as diffuse, and attenuation
(with the spot factor) is a second 8-bit factor applied after it, also to
ambient. Exact on gpu/probe exp63 for specular, 99.5% for point lights (the
attenuation's own precision is not matched).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.