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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-26 19:58:36 +01:00
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9293afa1c097eff26ab7b9a6d3044663eef877f2
ppsspp/GPU/Directx9
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Henrik Rydgård 4fcf5a4fab Start reordering things in the GPU init, with the goal of doing most of it on the loader thread.
2025-05-15 10:24:30 +02:00
..
DrawEngineDX9.cpp
GPU: Constify VertexDecoder pointers, remove in some cases
2025-05-14 15:13:59 +02:00
DrawEngineDX9.h
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
FramebufferManagerDX9.cpp
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
FramebufferManagerDX9.h
Include file cleanup in framebuffer managers
2023-02-25 12:21:00 +01:00
GPU_DX9.cpp
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
GPU_DX9.h
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
ShaderManagerDX9.cpp
GPU: Constify VertexDecoder pointers, remove in some cases
2025-05-14 15:13:59 +02:00
ShaderManagerDX9.h
GPU: Constify VertexDecoder pointers, remove in some cases
2025-05-14 15:13:59 +02:00
StateMappingDX9.cpp
Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
2025-04-17 19:18:59 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Start reordering things in the GPU init, with the goal of doing most of it on the loader thread.
2025-05-15 10:24:30 +02:00
TextureCacheDX9.h
Start reordering things in the GPU init, with the goal of doing most of it on the loader thread.
2025-05-15 10:24:30 +02:00
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