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ResizeFramebufFBO makes the resized buffer the current render target, and the rebind after the upload then kept drawing to it. The game's draws to its own render target went into the uploaded buffer until it changed the framebuffer pointer. God of War: Ghost of Sparta and Chains of Olympus lost most of their scenes this way (#12215, #11953, #16170, #11123, #12169). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>