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Starts N headless instances of a game against each other, with or without the relay, and drives them over the debugger: button presses, side-by-side screenshots, frame rates, and scripts of those. Each instance gets its own memory stick with a copy of the savedata, so autosaves can't collide. docs/adhoc-multiplayer-testing.md describes the setup, by hand too, and the network simulation options. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>