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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-25 11:19:03 +01:00
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8ee3cd52e89fab0d78d18fc2b99a5132712e25c1
ppsspp/Windows/GPU
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Henrik Rydgård 8ee3cd52e8 D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
..
D3D9Context.cpp
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
D3D11Context.h
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
WindowsGLContext.cpp
Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
2018-05-03 22:19:07 +02:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
WindowsVulkanContext.h
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
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