The framebuffer manager only switches between buffered and non-buffered
rendering on a render resize. Turning on Auto FrameSkip clears Skip Buffer
Effects without posting one, so after resuming, EmuScreen ran the buffered
path with a GPU still in non-buffered mode. A frame displayed from RAM was
then drawn straight to output with no render pass bound, crashing in
VulkanRenderManager::SetScissor. Treat a mismatch as a resize in
BeginHostFrame, whatever changed the setting.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>