Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 a5e5fc079a GPU: Pick up a changed Skip Buffer Effects even without a render resize
The framebuffer manager only switches between buffered and non-buffered
rendering on a render resize. Turning on Auto FrameSkip clears Skip Buffer
Effects without posting one, so after resuming, EmuScreen ran the buffered
path with a GPU still in non-buffered mode. A frame displayed from RAM was
then drawn straight to output with no render pass bound, crashing in
VulkanRenderManager::SetScissor. Treat a mismatch as a resize in
BeginHostFrame, whatever changed the setting.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-20 23:03:00 +02:00
..
2026-10-16 13:27:26 +02:00
2026-06-02 14:53:37 +02:00