Files
ppsspp/Core/HLE/sceGe.h
T
Henrik RydgårdandClaude Opus 5.5 7dd1475ed7 HLE: Pass the MIPSState to syscalls and their implementations
HLEFunc and ReplaceFunc now take the MIPSState they run on. The dispatch
paths (both interpreters and every JIT backend) pass in the state they
belong to, and CallSyscall*, hleFinishSyscall and the HLE mips call
machinery use it instead of currentMIPS.

The wrappers in FunctionWrappers.h take the function as `auto` and call it
through HLECall, which also accepts an implementation with an extra leading
MIPSState * parameter and passes the state to it. Any other signature still
fails to compile, as before. PARAM/RETURN now refer to a local `mips`.

The HLE functions (and replacement functions) that used currentMIPS now take
the state that way. Callers outside a syscall's own frame - CoreTiming
events, the adhoc matching thread, dialogs, PPGe, the debugger UIs - pass
currentMIPS or &mipsr4k explicitly. The kernel's thread internals still use
currentMIPS.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-20 15:45:14 +02:00

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/GPUDefinitions.h"
#include "Core/MemMap.h"
class MIPSState;
#define SCE_GE_LIST_COMPLETED 0
#define SCE_GE_LIST_QUEUED 1
#define SCE_GE_LIST_DRAWING 2
#define SCE_GE_LIST_STALLING 3
#define SCE_GE_LIST_PAUSED 4
typedef int SceUID;
typedef u32_le SceSize_le;
struct PspGeCallbackData
{
u32_le signal_func;
u32_le signal_arg; //ptr
u32_le finish_func; // PspGeCallback
u32_le finish_arg;
};
struct PspGeListArgs
{
SceSize_le size;
PSPPointer<u32_le> context;
u32_le numStacks;
u32_le stackAddr;
};
void Register_sceGe_user();
void Register_sceGe_driver();
void __GeInit();
void __GeDoState(PointerWrap &p);
void __GeShutdown();
bool __GeTriggerSync(GPUSyncType waitType, int id, u64 atTicks);
bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks);
// Forgets the GE interrupts that have been raised but not taken, as resetting the GE does.
void __GeCancelRaisedInterrupts(bool interruptRunning);
void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason);
bool __GeTriggerWait(GPUSyncType type, SceUID waitId);
// Export functions for use by Util/PPGe
u32 sceGeListEnQueue(MIPSState *mips, u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr);
u32 sceGeListEnQueueHead(MIPSState *mips, u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr);