Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-14 06:50:29 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
8e1a5ef3d6f2aef0367257245da3b6aa35ce1d14
ppsspp/Windows/GPU
T
History
Henrik Rydgard 8e1a5ef3d6 Minor refactor of physical device property/feature detection, to allow for more extension use.
2019-02-05 18:07:17 +01:00
..
D3D9Context.cpp
Core: Move config enums to separate file.
2018-06-23 10:59:18 -07:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
D3D11Context.h
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
WindowsGLContext.cpp
GLES: Move some vendor bug checks to Draw.
2018-12-23 20:27:22 -08:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Minor refactor of physical device property/feature detection, to allow for more extension use.
2019-02-05 18:07:17 +01:00
WindowsVulkanContext.h
VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
2019-01-31 14:09:21 +01:00
Powered by Gitea Version: 28.1.0 Page: 418ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API