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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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8d8bc98e970bbcaabb34cfe71d1f390ff174ecb3
ppsspp/Windows/GPU
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Unknown W. Brackets 051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
..
D3D9Context.cpp
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D9Context.h
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
D3D11Context.cpp
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
D3D11Context.h
D3D11: Respect vsync setting.
2020-02-29 22:48:58 -08:00
WindowsGLContext.cpp
GPU: Restart when changing inflight frames setting.
2020-03-02 19:21:15 -08:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
GPU: Restart when changing inflight frames setting.
2020-03-02 19:21:15 -08:00
WindowsVulkanContext.h
VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
2019-01-31 14:09:21 +01:00
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