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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-29 15:56:37 +02:00
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8d40684833a3303ddfd4e86b3e95c0d0f4ff6b1f
ppsspp/GPU/Directx9
T
History
Henrik Rydgård d65dae7185 Depth scale functions: Clean up the naming, add a failing test
2023-02-10 14:57:45 +01:00
..
DrawEngineDX9.cpp
Increment numFlushes near the other stat increments
2023-01-04 17:10:56 +01:00
DrawEngineDX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
FramebufferManagerDX9.cpp
Depth scale functions: Clean up the naming, add a failing test
2023-02-10 14:57:45 +01:00
FramebufferManagerDX9.h
Add a ReadbackMode parameter to more functions in the FramebufferManager
2023-02-05 13:57:45 +01:00
GPU_DX9.cpp
Clear depth buffers after changing depth rounding mode.
2023-02-10 10:03:14 +01:00
GPU_DX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
ShaderManagerDX9.cpp
Depth scale functions: Clean up the naming, add a failing test
2023-02-10 14:57:45 +01:00
ShaderManagerDX9.h
Also apply this to OpenGL and D3D9
2023-01-11 19:29:02 +01:00
StateMappingDX9.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Replacement: Check replaceValid before load.
2023-01-08 10:20:52 -08:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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