Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 8ca6f7697f SoftGPU: A vertex on the near plane still needs its screen x/y in range
A vertex with z exactly -w isn't clipped, so with clipping on the GE discards
a triangle whose such vertex lands outside the 4096 guard band. The check
skipped it (gpu/clipping/guardband).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.