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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 8c7d600b74 SoftGPU: Fewer address and plane computations per textured pixel
A texel's byte offset is a sum of one for its row and one for its column,
swizzled or not, so the four texels of a bilinear sample now take two of
each, and the CLUT offset of a mip level is found once per sample. The
UV planes at a quad's four pixels are one sum plus steps, as for depth.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 10:34:39 +02:00
..
2026-06-02 14:53:37 +02:00