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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-17 00:10:31 +02:00
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8b3bb9615c01f3ca0eb8656ede36df23e7aaebc4
ppsspp/GPU
T
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raven02 f687d704f9 Few fbo check for fbo_bind()
2013-09-12 04:59:36 +08:00
..
GLES
Few fbo check for fbo_bind()
2013-09-12 04:59:36 +08:00
Null
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
Software
Bail more gracefully if no real OpenGL driver is installed on XP
2013-09-11 21:35:44 +02:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Reformat and use enum for GETextureFiltering
2013-09-04 16:54:25 +08:00
GeDisasm.cpp
Don't ignore the low bits of the framebuf pointer.
2013-09-07 02:01:01 -07:00
GeDisasm.h
…
GPU.vcxproj
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
GPU.vcxproj.filters
Fix bad filter.
2013-08-24 09:51:45 -07:00
GPUCommon.cpp
Use a waiting thread list in sceGe as well.
2013-09-08 11:57:44 -07:00
GPUCommon.h
Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
2013-08-16 01:00:26 +02:00
GPUInterface.h
Don't trash a list the GE interrupt handler needs.
2013-09-01 12:39:45 -07:00
GPUState.cpp
Provide for GPU init failure, kill a warning.
2013-09-07 22:30:30 -07:00
GPUState.h
Add u16 getTextureDimension(int level)
2013-09-08 16:09:40 +08:00
Math3D.cpp
…
Math3D.h
…
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