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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-30 10:39:12 +02:00
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8b1bf43283d4f446027d13d14c4e109fd28b2a17
ppsspp/Windows/GPU
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Henrik Rydgård 359f58be69 Workaround for retroarch's buildserver using an old SDK
2025-02-14 19:06:00 -06:00
..
D3D9Context.cpp
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
D3D9Context.h
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
D3D11Context.cpp
Workaround for retroarch's buildserver using an old SDK
2025-02-14 19:06:00 -06:00
D3D11Context.h
d3d11: Use modern flip model and tearing flags for swap chain creation
2025-02-12 19:50:05 -06:00
WindowsGLContext.cpp
More include cleanup
2024-12-18 13:57:26 +01:00
WindowsGLContext.h
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
WindowsGraphicsContext.h
Remove "SwapBuffers" from the GraphicsContext interface.
2023-08-11 01:57:02 +02:00
WindowsVulkanContext.cpp
Refactor: Merge the ChooseDevice function into CreateDevice
2024-07-17 10:31:49 +02:00
WindowsVulkanContext.h
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
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