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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-28 09:45:02 +02:00
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8aee6ef2c95f5dccf985471237f7f89b368230f0
ppsspp/headless
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Henrik Rydgard 44be9f2a50 Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
..
Compare.cpp
Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f
2015-07-28 01:09:48 +02:00
Compare.h
Change to pass some arguments by reference
2015-03-01 16:49:00 +01:00
Headless.cpp
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
headless.txt
Make headless take arguments like a standard cli.
2012-11-24 21:59:38 -08:00
Headless.vcxproj
Add some missing _ARCH_32 and _ARCH_64 definitions to MSVC project files.
2015-09-23 19:30:14 +02:00
Headless.vcxproj.filters
Make debug build nearly warning free in MSVC 2015
2015-09-17 22:02:15 +02:00
StubHost.h
Move the symbol map to the heap, deallocate it when no game is running.
2015-10-31 23:01:19 +01:00
WindowsHeadlessHost.cpp
Move Windows GPU init code into Windows/GPU
2015-11-03 23:22:09 +01:00
WindowsHeadlessHost.h
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
WindowsHeadlessHostDx9.cpp
Move fbo.cpp/h from native into PPSSPP
2015-09-06 13:13:37 +02:00
WindowsHeadlessHostDx9.h
D3D9 init error reporting improved. Use "override" properly in Host.
2014-09-20 21:55:58 +02:00
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