Files
ppsspp/UI/OnScreenDisplay.cpp
T
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

85 lines
2.3 KiB
C++

#include "UI/OnScreenDisplay.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Context.h"
#include "Common/TimeUtil.h"
OnScreenMessages osm;
void OnScreenMessagesView::Draw(UIContext &dc) {
// First, clean out old messages.
osm.Lock();
osm.Clean();
// Get height
float w, h;
dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &w, &h);
float y = 10.0f;
// Then draw them all.
const std::list<OnScreenMessages::Message> &messages = osm.Messages();
for (auto iter = messages.begin(); iter != messages.end(); ++iter) {
float alpha = (iter->endTime - time_now_d()) * 4.0f;
if (alpha > 1.0) alpha = 1.0f;
if (alpha < 0.0) alpha = 0.0f;
// Messages that are wider than the screen are left-aligned instead of centered.
float tw, th;
dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, iter->text.c_str(), &tw, &th);
float x = bounds_.centerX();
int align = ALIGN_TOP | ALIGN_HCENTER;
if (tw > bounds_.w) {
align = ALIGN_TOP | ALIGN_LEFT;
x = 2;
}
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawTextShadow(iter->text.c_str(), x, y, colorAlpha(iter->color, alpha), align);
y += h;
}
osm.Unlock();
}
void OnScreenMessages::Clean() {
restart:
double now = time_now_d();
for (auto iter = messages_.begin(); iter != messages_.end(); iter++) {
if (iter->endTime < now) {
messages_.erase(iter);
goto restart;
}
}
}
void OnScreenMessages::Show(const std::string &text, float duration_s, uint32_t color, int icon, bool checkUnique, const char *id) {
double now = time_now_d();
std::lock_guard<std::mutex> guard(mutex_);
if (checkUnique) {
for (auto iter = messages_.begin(); iter != messages_.end(); ++iter) {
if (iter->text == text || (id && iter->id && !strcmp(iter->id, id))) {
Message msg = *iter;
msg.endTime = now + duration_s;
msg.text = text;
msg.color = color;
messages_.erase(iter);
messages_.insert(messages_.begin(), msg);
return;
}
}
}
Message msg;
msg.text = text;
msg.color = color;
msg.endTime = now + duration_s;
msg.icon = icon;
msg.id = id;
messages_.insert(messages_.begin(), msg);
}
void OnScreenMessages::ShowOnOff(const std::string &message, bool b, float duration_s, uint32_t color, int icon) {
Show(message + (b ? ": on" : ": off"), duration_s, color, icon);
}