Files
ppsspp/Common/Render/Text/draw_text.cpp
T
Henrik Rydgård b2faec0533 Windows: Restore the GDI-based text drawer, use it if RenderDoc is attached
The D2D-based text renderer requires a D3D11 context, which confuses
RenderDoc (it doesn't permit multiple 3D APIs in the same process).

So, let's restore the old GDI renderer and use it if RenderDoc is attached.

See #21638
2026-05-20 10:25:29 +02:00

402 lines
12 KiB
C++

#include "ppsspp_config.h"
#if defined(__linux__) && !defined(__ANDROID__)
# include <dlfcn.h>
#elif defined(_WIN32)
# include <windows.h>
#endif
#include <algorithm>
#include "Common/System/Display.h"
#include "Common/GPU/thin3d.h"
#include "Common/Data/Hash/Hash.h"
#include "Common/Data/Text/WrapText.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Render/Text/draw_text.h"
#include "Common/Render/Text/draw_text_win.h"
#include "Common/Render/Text/draw_text_cocoa.h"
#include "Common/Render/Text/draw_text_qt.h"
#include "Common/Render/Text/draw_text_android.h"
#include "Common/Render/Text/draw_text_sdl.h"
#include "Common/Render/Text/draw_text_uwp.h"
#include "Common/StringUtils.h"
// TODO: Move this to somewhere more appropriate.
static bool IsRenderDocLoaded() {
#if PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS) || PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(ANDROID)
return false;
#elif defined(_WIN32)
return (GetModuleHandleA("renderdoc.dll") != nullptr);
#elif defined(__linux__)
// Returns a pointer if loaded, otherwise null
void* handle = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD);
if (handle) {
dlclose(handle);
return true;
}
return false;
#endif
}
TextDrawer::TextDrawer(Draw::DrawContext *draw) : draw_(draw) {
// These probably shouldn't be state.
dpiScale_ = CalculateDPIScale();
}
float TextDrawerWordWrapper::MeasureWidth(std::string_view str) {
float w, h;
drawer_->MeasureString(str, &w, &h);
return w;
}
void TextDrawer::WrapString(std::string &out, std::string_view str, float maxW, int flags) {
TextDrawerWordWrapper wrapper(this, str, maxW, flags);
out = wrapper.Wrapped();
}
void TextDrawer::SetFontScale(float xscale, float yscale) {
fontScaleX_ = xscale;
fontScaleY_ = yscale;
}
float TextDrawer::CalculateDPIScale() const {
if (ignoreGlobalDpi_)
return dpiScale_;
return g_display.dpi_scale_y;
}
void TextDrawer::DrawString(DrawBuffer &target, std::string_view str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (str.empty()) {
return;
}
const CacheKeyType key{ std::string(str), fontStyle_ };
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(key);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
if (!entry->texture) {
return;
}
} else {
DataFormat texFormat;
// Pick between the supported formats, of which at least one is supported on each platform. Prefer R8 (but only if swizzle is supported)
bool emoji = SupportsColorEmoji() && AnyEmojiInString(str.data(), str.length());
if (emoji) {
texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
} else if ((draw_->GetDataFormatSupport(Draw::DataFormat::R8_UNORM) & Draw::FMT_TEXTURE) != 0 && draw_->GetDeviceCaps().textureSwizzleSupported) {
texFormat = Draw::DataFormat::R8_UNORM;
} else if (draw_->GetDataFormatSupport(Draw::DataFormat::R4G4B4A4_UNORM_PACK16) & FMT_TEXTURE) {
texFormat = Draw::DataFormat::R4G4B4A4_UNORM_PACK16;
} else if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE) {
texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16;
} else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE) {
texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16;
} else {
texFormat = Draw::DataFormat::R8G8B8A8_UNORM;
}
entry = new TextStringEntry(frameCount_);
// Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format
// because we need white. Well, we could using swizzle, but not all our backends support that.
TextureDesc desc{};
std::vector<uint8_t> bitmapData;
if (!DrawStringBitmap(bitmapData, *entry, texFormat, str, align, emoji)) {
// Nothing drawn. Store that fact in the cache.
cache_[key] = std::unique_ptr<TextStringEntry>(entry);
return;
}
desc.initData.push_back(&bitmapData[0]);
desc.type = TextureType::LINEAR2D;
desc.format = texFormat;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
desc.tag = "TextDrawer";
desc.swizzle = texFormat == Draw::DataFormat::R8_UNORM ? Draw::TextureSwizzle::R8_AS_PREMUL_ALPHA : Draw::TextureSwizzle::DEFAULT,
entry->texture = draw_->CreateTexture(desc);
cache_[key] = std::unique_ptr<TextStringEntry>(entry);
}
_dbg_assert_(entry->texture);
draw_->BindTexture(0, entry->texture);
// Okay, the texture is bound, let's draw.
float w = (float)entry->width * (fontScaleX_ * dpiScale_);
float h = (float)entry->height * (fontScaleY_ * dpiScale_);
float u = (float)entry->width / (float)entry->bmWidth;
float v = (float)entry->height / (float)entry->bmHeight;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, u, v, color);
target.Flush(true);
}
void TextDrawer::MeasureString(std::string_view str, float *w, float *h) {
if (str.empty()) {
*w = 0.0f;
*h = 0.0f;
return;
}
// Clamp the size to something sane.
if (str.size() > MAX_TEXT_LENGTH) {
str = str.substr(0, MAX_TEXT_LENGTH);
}
const CacheKeyType key{std::string(str), fontStyle_};
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
entry = new TextMeasureEntry();
float extW, extH;
MeasureStringInternal(str, &extW, &extH);
entry->width = extW;
entry->height = extH;
// Hm, use the old calculation?
// int h = i == lines.size() - 1 ? entry->height : metrics.tmHeight + metrics.tmExternalLeading;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
*w = entry->width * fontScaleX_ * dpiScale_;
*h = entry->height * fontScaleY_ * dpiScale_;
}
void TextDrawer::MeasureStringRect(std::string_view str, float maxWidth, float *w, float *h, int align) {
const int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
// Clamp the size to something sane.
if (str.size() > MAX_TEXT_LENGTH) {
str = str.substr(0, MAX_TEXT_LENGTH);
}
float plainW, plainH;
MeasureString(str, &plainW, &plainH);
if (wrap && plainW > maxWidth) {
std::string toMeasure = std::string(str);
WrapString(toMeasure, toMeasure, maxWidth, wrap);
MeasureString(toMeasure, w, h);
} else {
*w = plainW;
*h = plainH;
}
}
void TextDrawer::DrawStringRect(DrawBuffer &target, std::string_view str, const Bounds &bounds, uint32_t color, int align) {
if (bounds.w < 0.0f || bounds.h < 0.0f) {
return;
}
float x = bounds.x;
float y = bounds.y;
if (align & ALIGN_HCENTER) {
x = bounds.centerX();
} else if (align & ALIGN_RIGHT) {
x = bounds.x2();
}
if (align & ALIGN_VCENTER) {
y = bounds.centerY();
} else if (align & ALIGN_BOTTOM) {
y = bounds.y2();
}
// Clamp the size to something sane.
if (str.size() > MAX_TEXT_LENGTH) {
str = str.substr(0, MAX_TEXT_LENGTH);
}
std::string toDraw(str);
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
if (wrap) {
WrapString(toDraw, str, bounds.w, wrap);
}
DrawString(target, toDraw, x, y, color, align);
}
bool TextDrawer::DrawStringBitmapRect(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, std::string_view str, const Bounds &bounds, int align, bool fullColor) {
// Clamp the size to something sane.
if (str.size() > MAX_TEXT_LENGTH) {
str = str.substr(0, MAX_TEXT_LENGTH);
}
std::string toDraw(str);
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
if (wrap) {
WrapString(toDraw, str, bounds.w, wrap);
}
return DrawStringBitmap(bitmapData, entry, texFormat, toDraw, align, fullColor);
}
void TextDrawer::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
fontStyle_ = {};
}
void TextDrawer::OncePerFrame() {
frameCount_++;
// If DPI changed (small-mode, future proper monitor DPI support), drop everything.
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
INFO_LOG(Log::G3D, "DPI Scale changed (%f to %f) - wiping font cache (%d items)", dpiScale_, newDpiScale, (int)cache_.size());
dpiScale_ = newDpiScale;
ClearCache();
ClearFonts();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 63 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
iter = cache_.erase(iter);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
iter = sizeCache_.erase(iter);
} else {
iter++;
}
}
}
}
size_t TextDrawer::GetCacheDataSize() const {
size_t sz = 0;
for (const auto &iter : cache_) {
sz += iter.second->texture->DataSize();
}
return sz;
}
TextDrawer *TextDrawer::Create(Draw::DrawContext *draw) {
TextDrawer *drawer = nullptr;
#if defined(__LIBRETRO__)
// No text drawer
#elif PPSSPP_PLATFORM(UWP)
drawer = new TextDrawerUWP(draw);
#elif defined(_WIN32) && !defined(USING_QT_UI)
// If RenderDoc is active, we can't use the UWP drawer since it uses D3D11 to initialize D2D,
// and RenderDoc doesn't permit multiple graphics contexts.
if (IsRenderDocLoaded()) {
drawer = new TextDrawerWin32(draw);
} else {
drawer = new TextDrawerUWP(draw);
}
#elif PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS)
drawer = new TextDrawerCocoa(draw);
#elif defined(USING_QT_UI)
drawer = new TextDrawerQt(draw);
#elif PPSSPP_PLATFORM(ANDROID)
drawer = new TextDrawerAndroid(draw);
#elif USE_SDL2_TTF
drawer = new TextDrawerSDL(draw);
#endif
if (drawer && !drawer->IsReady()) {
delete drawer;
drawer = nullptr;
}
return drawer;
}
struct FontDesc {
FontFamily family;
FontStyleFlags flags;
std::string_view fontName;
std::string_view filename;
};
// Append ".ttf" to get the actual filenames.
static const FontDesc g_fontDescs[] = {
{FontFamily::SansSerif, FontStyleFlags::Default, "Roboto Condensed", "Roboto_Condensed-Regular"},
{FontFamily::SansSerif, FontStyleFlags::Bold, "Roboto Condensed", "Roboto_Condensed-Bold"},
{FontFamily::SansSerif, FontStyleFlags::Italic, "Roboto Condensed", "Roboto_Condensed-Italic"},
{FontFamily::SansSerif, FontStyleFlags::Light, "Roboto Condensed", "Roboto_Condensed-Light"},
{FontFamily::Fixed, FontStyleFlags::Default, "Inconsolata", "Inconsolata-Regular"},
};
std::map<FontFamily, std::string> g_fontOverrides;
void SetFontNameOverride(FontFamily family, std::string_view overrideFont) {
g_fontOverrides[family] = std::string(overrideFont);
}
std::vector<std::string> GetAllFontFilenames() {
std::vector<std::string> vec;
for (const auto &desc : g_fontDescs) {
vec.emplace_back(desc.filename);
}
// uniquify idiom
std::sort(vec.begin(), vec.end());
vec.erase(std::unique(vec.begin(), vec.end()), vec.end());
return vec;
}
std::string GetFilenameForFontStyle(const FontStyle &font) {
for (const auto &desc : g_fontDescs) {
if (desc.flags == font.flags && desc.family == font.family) {
return std::string(desc.filename);
}
}
// If nothing matched, just return the first font of the requested family.
for (const auto &desc : g_fontDescs) {
if (desc.family == font.family) {
return std::string(desc.filename);
}
}
_dbg_assert_(false);
return "";
}
std::string GetFontNameForFontStyle(const FontStyle &font, FontStyleFlags *outFlags) {
auto override = g_fontOverrides.find(font.family);
if (override != g_fontOverrides.end()) {
*outFlags = font.flags;
return override->second;
}
for (const auto &desc : g_fontDescs) {
if (desc.flags == font.flags && desc.family == font.family) {
*outFlags = font.flags;
return std::string(desc.fontName);
}
}
// If nothing matched, just return the first font of the requested family.
for (const auto &desc : g_fontDescs) {
if (desc.family == font.family) {
// Return the flags of the font we found.
// TODO: Some platforms can actually synthesize traits (bold, italic) if missing.
*outFlags = desc.flags;
return std::string(desc.fontName);
}
}
return "";
}