Files
ppsspp/Core/HLE
Henrik RydgårdandClaude Opus 5.5 8a48a157d4 sceNetResolver: Don't fault on a NULL address, and check arguments
sceNetResolverStartNtoA with a NULL address pointer wrote to address 0
and stopped the game. From pspautotests net/inet/offline, recorded on a
PSP: a NULL name or address gives INVALID_PTR, an empty name 0x80410418,
a NULL buffer in Create INVALID_PTR, and Stop with nothing running
ALREADY_STOPPED (the check was inverted). PollAsync and WaitAsync check
the resolver ID, and PollAsync its status pointer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 09:52:22 +01:00
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2026-08-11 10:28:36 +02:00
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2026-10-26 12:10:10 +01:00
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2026-08-11 10:28:47 +02:00
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2026-08-11 20:14:01 +02:00
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