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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-13 22:40:29 +02:00
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8a1b0bd2106de8e40e85c7fe5b8dc9e784852186
ppsspp/GPU
T
History
Henrik Rydgård cf797d8da5 Merge pull request #13944 from unknownbrackets/vulkan-scaling
Vulkan: Prevent scaling shader leak
2021-01-18 22:55:17 +01:00
..
Common
GPU: Fix safe size checks when rect offscreen.
2021-01-17 19:57:32 -08:00
D3D11
GPU: Correct shader gen with weights as floats.
2021-01-10 08:52:28 -08:00
Debugger
…
Directx9
GPU: Correct shader gen with weights as floats.
2021-01-10 08:52:28 -08:00
GLES
GPU: Correct shader gen with weights as floats.
2021-01-10 08:52:28 -08:00
Software
SoftGPU: Fix sprite provoking vertex in fast path.
2021-01-16 20:13:16 -08:00
Vulkan
Vulkan: Prevent scaling shader leak.
2021-01-18 13:31:43 -08:00
ge_constants.h
Reinterpret the data when binding a framebuffer with a different 16-bit format.
2020-11-08 11:32:55 +01:00
GeConstants.cpp
…
GeDisasm.cpp
…
GeDisasm.h
…
GPU.cpp
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPU.h
…
GPU.vcxproj
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPU.vcxproj.filters
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPUCommon.cpp
UWP: Fix dialog rendering (PPGe).
2020-12-20 12:11:02 +01:00
GPUCommon.h
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
GPUInterface.h
…
GPUState.cpp
…
GPUState.h
Minor cleanups
2020-12-14 20:06:06 +01:00
Math3D.cpp
…
Math3D.h
…
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