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softgpu: Reorder pixel pipeline steps to match hardware order (without caring about performance loss, should be optimized later!). softgpu: Implement alpha and color testing. softgpu: Change CLUT lookup code a bit, still need to make some sense out of this.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.