mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-15 15:30:29 +02:00
The float24 truncations, reciprocal and rsqrt tables, GE adder and row sums, the setup reciprocal for planes, the mip log2, texture coordinate precision, the lighting pow and color scaling, and the antialiased line alpha, from TransformUnit, Rasterizer and Lighting, so they can be unit tested. No behavior change. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.