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ppsspp/GPU/Common/FragmentShaderGenerator.h
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2025-06-10 16:59:14 +02:00

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Common.h"
#include "Common/GPU/Shader.h"
#include "Common/GPU/thin3d.h"
struct FShaderID;
// Can technically be deduced from the fragment shader ID, but this is safer.
enum class FragmentShaderFlags : u32 {
USES_DISCARD = 2,
USES_FLAT_SHADING = 4,
};
ENUM_CLASS_BITOPS(FragmentShaderFlags);
bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLanguageDesc &compat, Draw::Bugs bugs, uint64_t *uniformMask, FragmentShaderFlags *fragmentShaderFlags, std::string *errorString);