Files
ppsspp/SDL/SDLMain.cpp
T
Conn O'Griofa 18edfefa0a SDL: ensure swap interval is set correctly for SDL2 kmsdrm driver
It appears that SDL2's kmsdrm driver ignores the swap interval setting
if the SDL context has not yet been created. Moving the call to after context
creation allows it to work as expected.

Fixes vsync when running ppsspp in a KMS context using the SDL2 kmsdrm driver
(which is especially useful for Raspberry Pi 4 B, but is also needed for other
systems including Raspberry Pi 3B via firmware KMS & Intel Haswell i965 via
KMS on x64).
2019-10-03 07:40:19 +01:00

941 lines
25 KiB
C++

// SDL/EGL implementation of the framework.
// This is quite messy due to platform-specific implementations and #ifdef's.
// If your platform is not supported, it is suggested to use Qt instead.
#include <unistd.h>
#include <pwd.h>
#include "SDL.h"
#include "SDL/SDLJoystick.h"
SDLJoystick *joystick = NULL;
#if PPSSPP_PLATFORM(RPI)
#include <bcm_host.h>
#endif
#include <atomic>
#include <algorithm>
#include <cassert>
#include <cmath>
#include <thread>
#include <locale>
#include "base/display.h"
#include "base/logging.h"
#include "base/timeutil.h"
#include "ext/glslang/glslang/Public/ShaderLang.h"
#include "input/input_state.h"
#include "input/keycodes.h"
#include "net/resolve.h"
#include "NKCodeFromSDL.h"
#include "util/const_map.h"
#include "util/text/utf8.h"
#include "math/math_util.h"
#include "thin3d/GLRenderManager.h"
#include "thread/threadutil.h"
#include "math.h"
#if !defined(__APPLE__)
#include "SDL_syswm.h"
#endif
#if defined(VK_USE_PLATFORM_XLIB_KHR)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#elif defined(VK_USE_PLATFORM_XCB_KHR)
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xlib-xcb.h>
#endif
#include "Core/System.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Common/GraphicsContext.h"
#include "SDLGLGraphicsContext.h"
#include "SDLVulkanGraphicsContext.h"
GlobalUIState lastUIState = UISTATE_MENU;
GlobalUIState GetUIState();
static bool g_ToggleFullScreenNextFrame = false;
static int g_ToggleFullScreenType;
static int g_QuitRequested = 0;
static int g_DesktopWidth = 0;
static int g_DesktopHeight = 0;
int getDisplayNumber(void) {
int displayNumber = 0;
char * displayNumberStr;
//get environment
displayNumberStr=getenv("SDL_VIDEO_FULLSCREEN_HEAD");
if (displayNumberStr) {
displayNumber = atoi(displayNumberStr);
}
return displayNumber;
}
// Simple implementations of System functions
void SystemToast(const char *text) {
#ifdef _WIN32
std::wstring str = ConvertUTF8ToWString(text);
MessageBox(0, str.c_str(), L"Toast!", MB_ICONINFORMATION);
#else
puts(text);
#endif
}
void ShowKeyboard() {
// Irrelevant on PC
}
void Vibrate(int length_ms) {
// Ignore on PC
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "toggle_fullscreen")) {
g_ToggleFullScreenNextFrame = true;
if (strcmp(parameter, "1") == 0) {
g_ToggleFullScreenType = 1;
} else if (strcmp(parameter, "0") == 0) {
g_ToggleFullScreenType = 0;
} else {
// Just toggle.
g_ToggleFullScreenType = -1;
}
} else if (!strcmp(command, "finish")) {
// Do a clean exit
g_QuitRequested = true;
} else if (!strcmp(command, "graphics_restart")) {
// Not sure how we best do this, but do a clean exit, better than being stuck in a bad state.
g_QuitRequested = true;
} else if (!strcmp(command, "setclipboardtext")) {
SDL_SetClipboardText(parameter);
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
void OpenDirectory(const char *path) {
#if defined(_WIN32)
PIDLIST_ABSOLUTE pidl = ILCreateFromPath(ConvertUTF8ToWString(ReplaceAll(path, "/", "\\")).c_str());
if (pidl) {
SHOpenFolderAndSelectItems(pidl, 0, NULL, 0);
ILFree(pidl);
}
#endif
}
void LaunchBrowser(const char *url) {
#if defined(MOBILE_DEVICE)
ILOG("Would have gone to %s but LaunchBrowser is not implemented on this platform", url);
#elif defined(_WIN32)
std::wstring wurl = ConvertUTF8ToWString(url);
ShellExecute(NULL, L"open", wurl.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif defined(__APPLE__)
std::string command = std::string("open ") + url;
system(command.c_str());
#else
std::string command = std::string("xdg-open ") + url;
int err = system(command.c_str());
if (err) {
ILOG("Would have gone to %s but xdg-utils seems not to be installed", url)
}
#endif
}
void LaunchMarket(const char *url) {
#if defined(MOBILE_DEVICE)
ILOG("Would have gone to %s but LaunchMarket is not implemented on this platform", url);
#elif defined(_WIN32)
std::wstring wurl = ConvertUTF8ToWString(url);
ShellExecute(NULL, L"open", wurl.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif defined(__APPLE__)
std::string command = std::string("open ") + url;
system(command.c_str());
#else
std::string command = std::string("xdg-open ") + url;
int err = system(command.c_str());
if (err) {
ILOG("Would have gone to %s but xdg-utils seems not to be installed", url)
}
#endif
}
void LaunchEmail(const char *email_address) {
#if defined(MOBILE_DEVICE)
ILOG("Would have opened your email client for %s but LaunchEmail is not implemented on this platform", email_address);
#elif defined(_WIN32)
std::wstring mailto = std::wstring(L"mailto:") + ConvertUTF8ToWString(email_address);
ShellExecute(NULL, L"open", mailto.c_str(), NULL, NULL, SW_SHOWNORMAL);
#elif defined(__APPLE__)
std::string command = std::string("open mailto:") + email_address;
system(command.c_str());
#else
std::string command = std::string("xdg-email ") + email_address;
int err = system(command.c_str());
if (err) {
ILOG("Would have gone to %s but xdg-utils seems not to be installed", email_address)
}
#endif
}
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
#ifdef _WIN32
return "SDL:Windows";
#elif __linux__
return "SDL:Linux";
#elif __APPLE__
return "SDL:OSX";
#else
return "SDL:";
#endif
case SYSPROP_LANGREGION: {
// Get user-preferred locale from OS
setlocale(LC_ALL, "");
std::string locale(setlocale(LC_ALL, NULL));
// Set c and c++ strings back to POSIX
std::locale::global(std::locale("POSIX"));
if (!locale.empty()) {
if (locale.find("_", 0) != std::string::npos) {
if (locale.find(".", 0) != std::string::npos) {
return locale.substr(0, locale.find(".",0));
} else {
return locale;
}
}
}
return "en_US";
}
case SYSPROP_CLIPBOARD_TEXT:
return SDL_HasClipboardText() ? SDL_GetClipboardText() : "";
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return 44100;
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60000;
case SYSPROP_DEVICE_TYPE:
#if defined(MOBILE_DEVICE)
return DEVICE_TYPE_MOBILE;
#else
return DEVICE_TYPE_DESKTOP;
#endif
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
default:
return false;
}
}
extern void mixaudio(void *userdata, Uint8 *stream, int len) {
NativeMix((short *)stream, len / 4);
}
// returns -1 on failure
static int parseInt(const char *str) {
int val;
int retval = sscanf(str, "%d", &val);
printf("%i = scanf %s\n", retval, str);
if (retval != 1) {
return -1;
} else {
return val;
}
}
static float parseFloat(const char *str) {
float val;
int retval = sscanf(str, "%f", &val);
printf("%i = sscanf %s\n", retval, str);
if (retval != 1) {
return -1.0f;
} else {
return val;
}
}
void ToggleFullScreenIfFlagSet(SDL_Window *window) {
if (g_ToggleFullScreenNextFrame) {
g_ToggleFullScreenNextFrame = false;
Uint32 window_flags = SDL_GetWindowFlags(window);
if (g_ToggleFullScreenType == -1) {
window_flags ^= SDL_WINDOW_FULLSCREEN_DESKTOP;
} else if (g_ToggleFullScreenType == 1) {
window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
} else {
window_flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
}
SDL_SetWindowFullscreen(window, window_flags);
}
}
enum class EmuThreadState {
DISABLED,
START_REQUESTED,
RUNNING,
QUIT_REQUESTED,
STOPPED,
};
static std::thread emuThread;
static std::atomic<int> emuThreadState((int)EmuThreadState::DISABLED);
static void EmuThreadFunc(GraphicsContext *graphicsContext) {
setCurrentThreadName("Emu");
// There's no real requirement that NativeInit happen on this thread.
// We just call the update/render loop here.
emuThreadState = (int)EmuThreadState::RUNNING;
NativeInitGraphics(graphicsContext);
while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) {
UpdateRunLoop();
}
emuThreadState = (int)EmuThreadState::STOPPED;
NativeShutdownGraphics();
graphicsContext->StopThread();
}
static void EmuThreadStart(GraphicsContext *context) {
emuThreadState = (int)EmuThreadState::START_REQUESTED;
emuThread = std::thread(&EmuThreadFunc, context);
}
static void EmuThreadStop() {
emuThreadState = (int)EmuThreadState::QUIT_REQUESTED;
}
static void EmuThreadJoin() {
emuThread.join();
emuThread = std::thread();
}
#ifdef _WIN32
#undef main
#endif
int main(int argc, char *argv[]) {
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i], "--version")) {
printf("%s\n", PPSSPP_GIT_VERSION);
return 0;
}
}
glslang::InitializeProcess();
#if PPSSPP_PLATFORM(RPI)
bcm_host_init();
#endif
putenv((char*)"SDL_VIDEO_CENTERED=1");
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
if (VulkanMayBeAvailable()) {
printf("DEBUG: Vulkan might be available.\n");
} else {
printf("DEBUG: Vulkan is not available, not using Vulkan.\n");
}
int set_xres = -1;
int set_yres = -1;
int w = 0, h = 0;
bool portrait = false;
bool set_ipad = false;
float set_dpi = 1.0f;
float set_scale = 1.0f;
// Produce a new set of arguments with the ones we skip.
int remain_argc = 1;
const char *remain_argv[256] = { argv[0] };
Uint32 mode = 0;
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i],"--fullscreen"))
mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
else if (set_xres == -2)
set_xres = parseInt(argv[i]);
else if (set_yres == -2)
set_yres = parseInt(argv[i]);
else if (set_dpi == -2)
set_dpi = parseFloat(argv[i]);
else if (set_scale == -2)
set_scale = parseFloat(argv[i]);
else if (!strcmp(argv[i],"--xres"))
set_xres = -2;
else if (!strcmp(argv[i],"--yres"))
set_yres = -2;
else if (!strcmp(argv[i],"--dpi"))
set_dpi = -2;
else if (!strcmp(argv[i],"--scale"))
set_scale = -2;
else if (!strcmp(argv[i],"--ipad"))
set_ipad = true;
else if (!strcmp(argv[i],"--portrait"))
portrait = true;
else {
remain_argv[remain_argc++] = argv[i];
}
}
std::string app_name;
std::string app_name_nice;
std::string version;
bool landscape;
NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version);
bool joystick_enabled = true;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Failed to initialize SDL with joystick support. Retrying without.\n");
joystick_enabled = false;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
}
// Get the video info before doing anything else, so we don't get skewed resolution results.
// TODO: support multiple displays correctly
SDL_DisplayMode displayMode;
int should_be_zero = SDL_GetCurrentDisplayMode(0, &displayMode);
if (should_be_zero != 0) {
fprintf(stderr, "Could not get display mode: %s\n", SDL_GetError());
return 1;
}
g_DesktopWidth = displayMode.w;
g_DesktopHeight = displayMode.h;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Force fullscreen if the resolution is too low to run windowed.
if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) {
mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
// If we're on mobile, don't try for windowed either.
#if defined(MOBILE_DEVICE)
mode |= SDL_WINDOW_FULLSCREEN;
#elif defined(USING_FBDEV)
mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
#else
mode |= SDL_WINDOW_RESIZABLE;
#endif
if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) {
pixel_xres = g_DesktopWidth;
pixel_yres = g_DesktopHeight;
g_Config.bFullScreen = true;
} else {
// set a sensible default resolution (2x)
pixel_xres = 480 * 2 * set_scale;
pixel_yres = 272 * 2 * set_scale;
if (portrait) {
std::swap(pixel_xres, pixel_yres);
}
g_Config.bFullScreen = false;
}
set_dpi = 1.0f / set_dpi;
if (set_ipad) {
pixel_xres = 1024;
pixel_yres = 768;
}
if (!landscape) {
std::swap(pixel_xres, pixel_yres);
}
if (set_xres > 0) {
pixel_xres = set_xres;
}
if (set_yres > 0) {
pixel_yres = set_yres;
}
float dpi_scale = 1.0f;
if (set_dpi > 0) {
dpi_scale = set_dpi;
}
dp_xres = (float)pixel_xres * dpi_scale;
dp_yres = (float)pixel_yres * dpi_scale;
// Mac / Linux
char path[2048];
const char *the_path = getenv("HOME");
if (!the_path) {
struct passwd* pwd = getpwuid(getuid());
if (pwd)
the_path = pwd->pw_dir;
}
strcpy(path, the_path);
if (path[strlen(path)-1] != '/')
strcat(path, "/");
NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr);
// Use the setting from the config when initing the window.
if (g_Config.bFullScreen)
mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber());
int y = SDL_WINDOWPOS_UNDEFINED;
pixel_in_dps_x = (float)pixel_xres / dp_xres;
pixel_in_dps_y = (float)pixel_yres / dp_yres;
g_dpi_scale_x = dp_xres / (float)pixel_xres;
g_dpi_scale_y = dp_yres / (float)pixel_yres;
g_dpi_scale_real_x = g_dpi_scale_x;
g_dpi_scale_real_y = g_dpi_scale_y;
printf("Pixels: %i x %i\n", pixel_xres, pixel_yres);
printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres);
GraphicsContext *graphicsContext = nullptr;
SDL_Window *window = nullptr;
std::string error_message;
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
SDLGLGraphicsContext *ctx = new SDLGLGraphicsContext();
if (ctx->Init(window, x, y, mode, &error_message) != 0) {
printf("GL init error '%s'\n", error_message.c_str());
}
graphicsContext = ctx;
} else if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
SDLVulkanGraphicsContext *ctx = new SDLVulkanGraphicsContext();
if (!ctx->Init(window, x, y, mode, &error_message)) {
printf("Vulkan init error '%s' - falling back to GL\n", error_message.c_str());
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
SetGPUBackend((GPUBackend)g_Config.iGPUBackend);
delete ctx;
SDLGLGraphicsContext *glctx = new SDLGLGraphicsContext();
glctx->Init(window, x, y, mode, &error_message);
graphicsContext = glctx;
} else {
graphicsContext = ctx;
}
}
bool useEmuThread = g_Config.iGPUBackend == (int)GPUBackend::OPENGL;
SDL_SetWindowTitle(window, (app_name_nice + " " + PPSSPP_GIT_VERSION).c_str());
// Since we render from the main thread, there's nothing done here, but we call it to avoid confusion.
if (!graphicsContext->InitFromRenderThread(&error_message)) {
printf("Init from thread error: '%s'\n", error_message.c_str());
}
#ifdef MOBILE_DEVICE
SDL_ShowCursor(SDL_DISABLE);
#endif
if (!useEmuThread) {
NativeInitGraphics(graphicsContext);
NativeResized();
}
// Ensure that the swap interval is set after context creation (needed for kmsdrm)
SDL_GL_SetSwapInterval(1);
SDL_AudioSpec fmt, ret_fmt;
memset(&fmt, 0, sizeof(fmt));
fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 2048;
fmt.callback = &mixaudio;
fmt.userdata = (void *)0;
if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) {
ELOG("Failed to open audio: %s", SDL_GetError());
} else {
if (ret_fmt.samples != fmt.samples) // Notify, but still use it
ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples);
if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) {
ELOG("Sound buffer format does not match requested format.");
ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq);
ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format);
ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels);
ELOG("Provided output format does not match requirement, turning audio off");
SDL_CloseAudio();
}
}
// Audio must be unpaused _after_ NativeInit()
SDL_PauseAudio(0);
if (joystick_enabled) {
joystick = new SDLJoystick();
} else {
joystick = nullptr;
}
EnableFZ();
int framecount = 0;
bool mouseDown = false;
if (useEmuThread) {
EmuThreadStart(graphicsContext);
}
graphicsContext->ThreadStart();
bool windowHidden = false;
while (true) {
double startTime = time_now_d();
SDL_Event event, touchEvent;
while (SDL_PollEvent(&event)) {
float mx = event.motion.x * g_dpi_scale_x;
float my = event.motion.y * g_dpi_scale_y;
switch (event.type) {
case SDL_QUIT:
g_QuitRequested = 1;
break;
#if !defined(MOBILE_DEVICE)
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED: // better than RESIZED, more general
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
{
windowHidden = false;
Core_NotifyWindowHidden(windowHidden);
Uint32 window_flags = SDL_GetWindowFlags(window);
bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN);
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
UpdateScreenScale(event.window.data1, event.window.data2);
}
NativeMessageReceived("gpu_resized", "");
// Set variable here in case fullscreen was toggled by hotkey
g_Config.bFullScreen = fullscreen;
// Hide/Show cursor correctly toggling fullscreen
if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) {
SDL_ShowCursor(SDL_DISABLE);
} else if (lastUIState != UISTATE_INGAME || !fullscreen) {
SDL_ShowCursor(SDL_ENABLE);
}
break;
}
case SDL_WINDOWEVENT_MINIMIZED:
case SDL_WINDOWEVENT_HIDDEN:
windowHidden = true;
Core_NotifyWindowHidden(windowHidden);
break;
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_SHOWN:
windowHidden = false;
Core_NotifyWindowHidden(windowHidden);
break;
default:
break;
}
break;
#endif
case SDL_KEYDOWN:
{
if (event.key.repeat > 0) { break;}
int k = event.key.keysym.sym;
KeyInput key;
key.flags = KEY_DOWN;
auto mapped = KeyMapRawSDLtoNative.find(k);
if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) {
break;
}
key.keyCode = mapped->second;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
break;
}
case SDL_KEYUP:
{
if (event.key.repeat > 0) { break;}
int k = event.key.keysym.sym;
KeyInput key;
key.flags = KEY_UP;
auto mapped = KeyMapRawSDLtoNative.find(k);
if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) {
break;
}
key.keyCode = mapped->second;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
break;
}
case SDL_TEXTINPUT:
{
int pos = 0;
int c = u8_nextchar(event.text.text, &pos);
KeyInput key;
key.flags = KEY_CHAR;
key.keyCode = c;
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
break;
}
// This behavior doesn't feel right on a macbook with a touchpad.
#if !PPSSPP_PLATFORM(MAC)
case SDL_FINGERMOTION:
{
SDL_GetWindowSize(window, &w, &h);
touchEvent.type = SDL_MOUSEMOTION;
touchEvent.motion.type = SDL_MOUSEMOTION;
touchEvent.motion.timestamp = event.tfinger.timestamp;
touchEvent.motion.windowID = SDL_GetWindowID(window);
touchEvent.motion.which = SDL_TOUCH_MOUSEID;
touchEvent.motion.state = SDL_GetMouseState(NULL, NULL);
touchEvent.motion.x = event.tfinger.x * w;
touchEvent.motion.y = event.tfinger.y * h;
SDL_WarpMouseInWindow(window, event.tfinger.x * w, event.tfinger.y * h);
SDL_PushEvent(&touchEvent);
break;
}
case SDL_FINGERDOWN:
{
SDL_GetWindowSize(window, &w, &h);
touchEvent.type = SDL_MOUSEBUTTONDOWN;
touchEvent.button.type = SDL_MOUSEBUTTONDOWN;
touchEvent.button.timestamp = SDL_GetTicks();
touchEvent.button.windowID = SDL_GetWindowID(window);
touchEvent.button.which = SDL_TOUCH_MOUSEID;
touchEvent.button.button = SDL_BUTTON_LEFT;
touchEvent.button.state = SDL_PRESSED;
touchEvent.button.clicks = 1;
touchEvent.button.x = event.tfinger.x * w;
touchEvent.button.y = event.tfinger.y * h;
touchEvent.motion.type = SDL_MOUSEMOTION;
touchEvent.motion.timestamp = SDL_GetTicks();
touchEvent.motion.windowID = SDL_GetWindowID(window);
touchEvent.motion.which = SDL_TOUCH_MOUSEID;
touchEvent.motion.x = event.tfinger.x * w;
touchEvent.motion.y = event.tfinger.y * h;
// Any real mouse cursor should also move
SDL_WarpMouseInWindow(window, event.tfinger.x * w, event.tfinger.y * h);
// First finger down event also has to be a motion to that position
SDL_PushEvent(&touchEvent);
touchEvent.motion.type = SDL_MOUSEBUTTONDOWN;
// Now we push the mouse button event
SDL_PushEvent(&touchEvent);
break;
}
case SDL_FINGERUP:
{
SDL_GetWindowSize(window, &w, &h);
touchEvent.type = SDL_MOUSEBUTTONUP;
touchEvent.button.type = SDL_MOUSEBUTTONUP;
touchEvent.button.timestamp = SDL_GetTicks();
touchEvent.button.windowID = SDL_GetWindowID(window);
touchEvent.button.which = SDL_TOUCH_MOUSEID;
touchEvent.button.button = SDL_BUTTON_LEFT;
touchEvent.button.state = SDL_RELEASED;
touchEvent.button.clicks = 1;
touchEvent.button.x = event.tfinger.x * w;
touchEvent.button.y = event.tfinger.y * h;
SDL_PushEvent(&touchEvent);
break;
}
#endif
case SDL_MOUSEBUTTONDOWN:
switch (event.button.button) {
case SDL_BUTTON_LEFT:
{
mouseDown = true;
TouchInput input;
input.x = mx;
input.y = my;
input.flags = TOUCH_DOWN | TOUCH_MOUSE;
input.id = 0;
NativeTouch(input);
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN);
NativeKey(key);
}
break;
case SDL_BUTTON_RIGHT:
{
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN);
NativeKey(key);
}
break;
}
break;
case SDL_MOUSEWHEEL:
{
KeyInput key;
key.deviceId = DEVICE_ID_MOUSE;
if (event.wheel.y > 0) {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
} else {
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
}
key.flags = KEY_DOWN;
NativeKey(key);
// SDL2 doesn't consider the mousewheel a button anymore
// so let's send the KEY_UP right away.
// Maybe KEY_UP alone will suffice?
key.flags = KEY_UP;
NativeKey(key);
}
case SDL_MOUSEMOTION:
if (mouseDown) {
TouchInput input;
input.x = mx;
input.y = my;
input.flags = TOUCH_MOVE | TOUCH_MOUSE;
input.id = 0;
NativeTouch(input);
}
break;
case SDL_MOUSEBUTTONUP:
switch (event.button.button) {
case SDL_BUTTON_LEFT:
{
mouseDown = false;
TouchInput input;
input.x = mx;
input.y = my;
input.flags = TOUCH_UP | TOUCH_MOUSE;
input.id = 0;
NativeTouch(input);
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP);
NativeKey(key);
}
break;
case SDL_BUTTON_RIGHT:
{
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP);
NativeKey(key);
}
break;
}
break;
default:
if (joystick) {
joystick->ProcessInput(event);
}
break;
}
}
if (g_QuitRequested)
break;
const uint8_t *keys = SDL_GetKeyboardState(NULL);
if (emuThreadState == (int)EmuThreadState::DISABLED) {
UpdateRunLoop();
}
if (g_QuitRequested)
break;
#if !defined(MOBILE_DEVICE)
if (lastUIState != GetUIState()) {
lastUIState = GetUIState();
if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls)
SDL_ShowCursor(SDL_DISABLE);
if (lastUIState != UISTATE_INGAME || !g_Config.bFullScreen)
SDL_ShowCursor(SDL_ENABLE);
}
#endif
if (framecount % 60 == 0) {
// glsl_refresh(); // auto-reloads modified GLSL shaders once per second.
}
bool renderThreadPaused = windowHidden && g_Config.bPauseWhenMinimized && emuThreadState != (int)EmuThreadState::DISABLED;
if (emuThreadState != (int)EmuThreadState::DISABLED && !renderThreadPaused) {
if (!graphicsContext->ThreadFrame())
break;
}
graphicsContext->SwapBuffers();
ToggleFullScreenIfFlagSet(window);
// Simple throttling to not burn the GPU in the menu.
time_update();
if (GetUIState() != UISTATE_INGAME || !PSP_IsInited() || renderThreadPaused) {
double diffTime = time_now_d() - startTime;
int sleepTime = (int)(1000.0 / 60.0) - (int)(diffTime * 1000.0);
if (sleepTime > 0)
sleep_ms(sleepTime);
}
time_update();
framecount++;
}
if (useEmuThread) {
EmuThreadStop();
while (graphicsContext->ThreadFrame()) {
// Need to keep eating frames to allow the EmuThread to exit correctly.
continue;
}
EmuThreadJoin();
}
delete joystick;
if (!useEmuThread) {
NativeShutdownGraphics();
}
graphicsContext->ThreadEnd();
NativeShutdown();
// Destroys Draw, which is used in NativeShutdown to shutdown.
graphicsContext->ShutdownFromRenderThread();
delete graphicsContext;
SDL_PauseAudio(1);
SDL_CloseAudio();
SDL_Quit();
#if PPSSPP_PLATFORM(RPI)
bcm_host_deinit();
#endif
glslang::FinalizeProcess();
ILOG("Leaving main");
return 0;
}