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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-25 05:46:24 +02:00
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85c64d3ec3d9c30bdb4f0d64181c55edb511d5b4
ppsspp/Common/GPU
T
History
Unknown W. Brackets e869a3979b Draw: Centralize funcs in ColorConv.
2021-05-01 11:20:05 -07:00
..
D3D9
Draw: Auto ref/release bound textures/samplers.
2021-02-16 21:48:43 -08:00
D3D11
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
OpenGL
Draw: Optimize GL A1R5G5B5 conversion.
2021-05-01 11:20:05 -07:00
Vulkan
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Common: Correct some formatting type mismatches.
2021-01-01 15:43:13 -08:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Draw: Centralize funcs in ColorConv.
2021-05-01 11:20:05 -07:00
thin3d.h
Draw: Auto ref/release bound textures/samplers.
2021-02-16 21:48:43 -08:00
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