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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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8524dbdf130fb3ea61afdbdddaf3aafee41d28fc
ppsspp/Core/Util
T
History
Henrik Rydgård ccf63ef544 Fix crash in zip handling
2019-09-27 22:55:39 +02:00
..
AudioFormat.cpp
Core: Match up NOEN define usage a bit more.
2018-09-01 19:56:35 -07:00
AudioFormat.h
Core: Match up NOEN define usage a bit more.
2018-09-01 19:56:35 -07:00
AudioFormatNEON.cpp
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
AudioFormatNEON.h
Add a NEON method to apply the volume.
2015-01-11 14:23:41 -08:00
BlockAllocator.cpp
SaveState: Initialize some memory that is saved.
2018-06-22 21:29:18 -07:00
BlockAllocator.h
Remove more unused code (advanceCallback)
2016-05-01 11:35:16 +02:00
DisArm64.cpp
ARM64Emitter: Implement instructions to move data to/from SP
2017-01-26 14:23:42 +01:00
DisArm64.h
ARM64 disassembler improvements (show many kinds of branch targets properly)
2015-10-10 11:27:28 +02:00
GameManager.cpp
Fix crash in zip handling
2019-09-27 22:55:39 +02:00
GameManager.h
UI: Allow installing texture packs from zips.
2019-07-14 17:43:51 -07:00
ppge_atlas.cpp
Update PPGE atlas (font used for in-game save dialogs etc)
2016-02-15 19:24:39 +01:00
ppge_atlas.h
UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough.
2013-04-17 20:51:02 +02:00
PPGeDraw.cpp
Fix some minor things found looking at Valgrind output
2019-02-27 13:42:00 +01:00
PPGeDraw.h
Savedata: Truncate detail if it's too long.
2019-02-16 14:52:01 -08:00
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