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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-03 11:15:20 +02:00
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83fb0936753aeb4ef8b4db358c758b34f46e2d64
ppsspp/Common/GPU
T
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Unknown W. Brackets 60bd25582c Vulkan: Remove wide line handling.
No longer used, since we convert lines to triangles now.
2021-10-31 14:47:21 -07:00
..
D3D9
D3D11: Correct clearing samplers.
2021-10-12 20:34:43 -07:00
D3D11
GPU: Split clip and cull caps.
2021-10-12 20:34:43 -07:00
OpenGL
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
Vulkan
Vulkan: Remove wide line handling.
2021-10-31 14:47:21 -07:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Optimize the rotation a bit (limit to VK/D3D11, mat2 instead of mat4)
2021-10-31 13:44:54 +01:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Draw: Atomically release objects.
2021-10-07 18:22:23 -07:00
thin3d.h
GPU: Move Z/W equal hack to bugs from supports.
2021-10-12 20:34:44 -07:00
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