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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-03 17:55:27 +02:00
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82a6c42e174fef9670581997efe26069031d5a25
ppsspp/GPU/Directx9
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Henrik Rydgård 82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
..
DrawEngineDX9.cpp
GPU: Purify ConvertViewportAndScissor().
2022-08-20 14:21:11 -07:00
DrawEngineDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU_DX9.cpp
More D3D9 work on depth textures. Something still missing.
2022-08-21 09:58:58 +02:00
GPU_DX9.h
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
ShaderManagerDX9.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
ShaderManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
StateMappingDX9.cpp
GPU: Purify ConvertViewportAndScissor().
2022-08-20 14:21:11 -07:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
TextureCacheDX9.h
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
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