Files
ppsspp/GPU/Common/VertexDecoderHandwritten.h
T

7 lines
270 B
C

#pragma once
// These are useful on JIT-less platforms - they don't beat the jitted vertex decoders by much, but they
// will beat the function-call-stitched ones by a lot.
void VtxDec_Tu8_C5551_Ps16(const u8 *srcp, u8 *dstp, int count, const UVScale *uvScaleOffset);