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It has done nothing since 2017. iCade input came through iCadeReaderView,
a hidden UIKeyInput view that decoded the controller's keystrokes, and
f0ba66fcd6 ("add support for smart keyboard") commented out the code
that created it. Nothing has made one since, so the view controller's
iCadeEventDelegate methods and the ICadeTracker behind them were never
called.
iCade controllers present themselves to iOS as Bluetooth keyboards, so
their keys still arrive as hardware keyboard presses, which can be
mapped like any other keys. Modern controllers go through
GameController.framework anyway.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
16 lines
360 B
Objective-C
16 lines
360 B
Objective-C
// ViewController.h boilerplate
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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#import "LocationHelper.h"
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#import "ViewControllerCommon.h"
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@interface PPSSPPViewControllerGL : PPSSPPBaseViewController<GLKViewDelegate>
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// Public-ish control similar to GLKViewController
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@property (nonatomic, assign) NSInteger preferredFramesPerSecond; // default 60
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@end
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