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* samplerjit: Remove unused x/y parameters. Still need to tune the accuracy of filtering, but those were not the right way. * softgpu: Better approximate slope mip level mode. This isn't exactly right, but it's closer. * softgpu: Calculate auto from largest difference. Direction shouldn't matter.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.